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Midnight-Is it worth it?
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<blockquote data-quote="S'mon" data-source="post: 1360064" data-attributes="member: 463"><p>In most non-D&D games I've run it's very rare for there to be more than one important event per day; and most games have spellcasting spell-point rules that allow only a very small number of powerful spells/day; eg if you cast one Wish you can't cast the 5 Fireballs. I've never seen this as a problem; it tends to add flavour and clearly demarcate the mages into the Merlin role (advice, support magic, occasional major interventions) rather than D&D-style Field Artillery. In most games you would only exceptionally get multiple combats in a single day, and the resulting wizard's vulnerability in the 3rd or 4th battle would be one of the major themes of the scenario - the equivalent in high-level D&D of using a Golem or Outsider with high SR to 'nerf' the spellcaster.</p><p></p><p>For all I know the Channeler may well be weak at high levels, but not being able to spellcast 'all day long' doesn't make it so. If a high level Fighter and a fully-charged Channeler have to fight a single battle without prep time, the Channeler should be able to contribute meaningfully. If they prep in advance, the Channeler ought to be a major factor. Outside combat the Channeler ought to be able to perform a variety of useful spellcasting. Being able to equal a fighter in damage output in the 10th or 20th round of battle that day isn't necessary IMO.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1360064, member: 463"] In most non-D&D games I've run it's very rare for there to be more than one important event per day; and most games have spellcasting spell-point rules that allow only a very small number of powerful spells/day; eg if you cast one Wish you can't cast the 5 Fireballs. I've never seen this as a problem; it tends to add flavour and clearly demarcate the mages into the Merlin role (advice, support magic, occasional major interventions) rather than D&D-style Field Artillery. In most games you would only exceptionally get multiple combats in a single day, and the resulting wizard's vulnerability in the 3rd or 4th battle would be one of the major themes of the scenario - the equivalent in high-level D&D of using a Golem or Outsider with high SR to 'nerf' the spellcaster. For all I know the Channeler may well be weak at high levels, but not being able to spellcast 'all day long' doesn't make it so. If a high level Fighter and a fully-charged Channeler have to fight a single battle without prep time, the Channeler should be able to contribute meaningfully. If they prep in advance, the Channeler ought to be a major factor. Outside combat the Channeler ought to be able to perform a variety of useful spellcasting. Being able to equal a fighter in damage output in the 10th or 20th round of battle that day isn't necessary IMO. [/QUOTE]
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