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Midnight-Is it worth it?
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<blockquote data-quote="StalkingBlue" data-source="post: 1360932" data-attributes="member: 645"><p>You're right actually, my apologies for overlooking that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Technically speaking it was indeed that type of adventure - though my excuse is that it didn't feel that way because thanks to your GMing and also partly I guess due to our tactics, things were moving fluidly and dynamically. It felt more like a single ongoing encounter really and (except for the winter wolves and the poor chained-down hydra perhaps) not much like a dungeon crawl at all. </p><p></p><p>Still, to drag the thread back on topic (sort of), if for some reason one were to drop this same frost giant hall into Midnight, I still don't see a 13th level or so channeler sitting down crying silently because he'd run out of useful things to do moments after entering the entrance hall. They'd have to be more sparing with spells than our three mages were - but then there were a few of us around who were actually able to swing a sword, or wield a Spear, as the case might be. As it happened, the warrior types hardly saw any action as long as the mages were dropping fire spells in front of our lines. Which confirms your point, and mine, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1360932, member: 645"] You're right actually, my apologies for overlooking that one. :o Technically speaking it was indeed that type of adventure - though my excuse is that it didn't feel that way because thanks to your GMing and also partly I guess due to our tactics, things were moving fluidly and dynamically. It felt more like a single ongoing encounter really and (except for the winter wolves and the poor chained-down hydra perhaps) not much like a dungeon crawl at all. Still, to drag the thread back on topic (sort of), if for some reason one were to drop this same frost giant hall into Midnight, I still don't see a 13th level or so channeler sitting down crying silently because he'd run out of useful things to do moments after entering the entrance hall. They'd have to be more sparing with spells than our three mages were - but then there were a few of us around who were actually able to swing a sword, or wield a Spear, as the case might be. As it happened, the warrior types hardly saw any action as long as the mages were dropping fire spells in front of our lines. Which confirms your point, and mine, I think. :) [/QUOTE]
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