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Midnight Legacy of Darkness alternate heroic paths
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<blockquote data-quote="greenleaf" data-source="post: 9539112" data-attributes="member: 55364"><p><span style="font-size: 26px"><strong>Steelblooded</strong></span></p><p></p><p><span style="font-size: 15px">The steelblooded hero often finds himself falling into the life of a mercenary. When it becomes obvious that his powers go beyond simple skill or training, however, most steelblooded recognize that they have been chosen by Aryth to defend her with strength of arms.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Natural Talent (Steelblooded heroic path feat)</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Prerequisite: Have not selected feats from a different heroic path.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">You pick up combat skills far more quickly than other warriors.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">You gain a bonus feat from the following list and qualify for it as if you were 4th level, however, you do not get the ability score increase from the feat: <em>Athlete, Charger, Crusher, Defensive Duelist, Dual Wielder, Grappler, Great Weapon Master, Heavy Armor Master, Medium Armor Master, Piercer, Polearm Master, Sentinel, Shield Master, Slasher.</em></span></li> </ul><p><span style="font-size: 15px"><strong>Offensive Tactics (Steelblooded heroic path feat)</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Prerequisites: Minimum level of 4 and the Natural Talent Steelblooded heroic path feat.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Your skill in combat gives you an extra edge wherever you need it most.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">You get the ability score increase from the feat you chose for Natural Talent. </span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">As a free action, your next attack is +1 to hit and damage. You may use this ability a number of times equal to your proficiency bonus before needing to complete a long rest, though you may regain one use of it during a short rest. The bonus increases to +2 at 8th level, +3 at 12th level, +4 at 16th level and +5 at 20th level.</span></li> </ul><p><span style="font-size: 15px"><strong>Strategic Blow (Steelblooded heroic path feat)</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Prerequisites: Minimum level of 8 and the Offensive Tactics Steelblooded heroic path feat.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">You know how to find the weak spots of your enemy, no matter the weapon you use.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">Your Strength or Constitution score increases by 1, to a maximum of 20. </span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Your attacks do full damage against creatures that have resistance to piercing, slashing, and bludgeoning attacks.</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">You gain a second bonus feat from the following list, however, you do not get the ability score increase from the feat: <em>Athlete, Charger, Crusher, Defensive Duelist, Dual Wielder, Grappler, Great Weapon Master, Heavy Armor Master, Medium Armor Master, Piercer, Polearm Master, Sentinel, Shield Master, Slasher.</em></span></li> </ul><p><span style="font-size: 15px"><strong>Skilled Warrior (Steelblooded heroic path feat)</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Prerequisites: Minimum level of 12 and the Strategic Blow Steelblooded heroic path feat.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Your mastery of your chosen weapon goes beyond anything that could be naturally explained.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">You get the ability score increase from the feat you chose for Strategic Blow.</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">The Steelblooded chooses one weapon with which he is proficient and for which he has mastery. He can add an additional mastery ability when using that weapon. He can change the weapon and the additional mastery whenever he gains a new level.</span></li> </ul><p><span style="font-size: 15px"><strong>Untouchable (Steelblooded heroic path feat)</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Prerequisites: Minimum level of 16 and the Skilled Warrior Steelblooded heroic path feat.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">You have become nigh impossible to bring down in battle.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">Your Strength or Constitution score increases by 1, to a maximum of 22. </span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">You gain an extra +1 to your AC when using your Skilled Warrior Weapon. This increases to +2 at 20th level. In addition, whenever you hit an enemy with an attack, that enemy has disadvantage when attacking you until the beginning of your next turn and you do not provoke attacks of opportunity against them.</span></li> </ul></blockquote><p></p>
[QUOTE="greenleaf, post: 9539112, member: 55364"] [SIZE=7][B]Steelblooded[/B][/SIZE] [SIZE=4]The steelblooded hero often finds himself falling into the life of a mercenary. When it becomes obvious that his powers go beyond simple skill or training, however, most steelblooded recognize that they have been chosen by Aryth to defend her with strength of arms. [B]Natural Talent (Steelblooded heroic path feat)[/B] [I]Prerequisite: Have not selected feats from a different heroic path.[/I] You pick up combat skills far more quickly than other warriors.[/SIZE] [LIST] [*][SIZE=4]You gain a bonus feat from the following list and qualify for it as if you were 4th level, however, you do not get the ability score increase from the feat: [I]Athlete, Charger, Crusher, Defensive Duelist, Dual Wielder, Grappler, Great Weapon Master, Heavy Armor Master, Medium Armor Master, Piercer, Polearm Master, Sentinel, Shield Master, Slasher.[/I][/SIZE] [/LIST] [SIZE=4][B]Offensive Tactics (Steelblooded heroic path feat)[/B] [I]Prerequisites: Minimum level of 4 and the Natural Talent Steelblooded heroic path feat.[/I] Your skill in combat gives you an extra edge wherever you need it most.[/SIZE] [LIST] [*][SIZE=4]You get the ability score increase from the feat you chose for Natural Talent. [/SIZE] [*][SIZE=4]As a free action, your next attack is +1 to hit and damage. You may use this ability a number of times equal to your proficiency bonus before needing to complete a long rest, though you may regain one use of it during a short rest. The bonus increases to +2 at 8th level, +3 at 12th level, +4 at 16th level and +5 at 20th level.[/SIZE] [/LIST] [SIZE=4][B]Strategic Blow (Steelblooded heroic path feat)[/B] [I]Prerequisites: Minimum level of 8 and the Offensive Tactics Steelblooded heroic path feat.[/I] You know how to find the weak spots of your enemy, no matter the weapon you use.[/SIZE] [LIST] [*][SIZE=4]Your Strength or Constitution score increases by 1, to a maximum of 20. [/SIZE] [*][SIZE=4]Your attacks do full damage against creatures that have resistance to piercing, slashing, and bludgeoning attacks.[/SIZE] [*][SIZE=4]You gain a second bonus feat from the following list, however, you do not get the ability score increase from the feat: [I]Athlete, Charger, Crusher, Defensive Duelist, Dual Wielder, Grappler, Great Weapon Master, Heavy Armor Master, Medium Armor Master, Piercer, Polearm Master, Sentinel, Shield Master, Slasher.[/I][/SIZE] [/LIST] [SIZE=4][B]Skilled Warrior (Steelblooded heroic path feat)[/B] [I]Prerequisites: Minimum level of 12 and the Strategic Blow Steelblooded heroic path feat.[/I] Your mastery of your chosen weapon goes beyond anything that could be naturally explained.[/SIZE] [LIST] [*][SIZE=4]You get the ability score increase from the feat you chose for Strategic Blow.[/SIZE] [*][SIZE=4]The Steelblooded chooses one weapon with which he is proficient and for which he has mastery. He can add an additional mastery ability when using that weapon. He can change the weapon and the additional mastery whenever he gains a new level.[/SIZE] [/LIST] [SIZE=4][B]Untouchable (Steelblooded heroic path feat)[/B] [I]Prerequisites: Minimum level of 16 and the Skilled Warrior Steelblooded heroic path feat.[/I] You have become nigh impossible to bring down in battle.[/SIZE] [LIST] [*][SIZE=4]Your Strength or Constitution score increases by 1, to a maximum of 22. [/SIZE] [*][SIZE=4]You gain an extra +1 to your AC when using your Skilled Warrior Weapon. This increases to +2 at 20th level. In addition, whenever you hit an enemy with an attack, that enemy has disadvantage when attacking you until the beginning of your next turn and you do not provoke attacks of opportunity against them.[/SIZE] [/LIST] [/QUOTE]
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