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Midnight Legacy of Darkness alternate heroic paths
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<blockquote data-quote="greenleaf" data-source="post: 9539114" data-attributes="member: 55364"><p><strong><span style="font-size: 26px">Worldbreaker</span></strong></p><p></p><p>Sometimes the battle is won through raw physical power. And the Worldbreaker is the pinnacle of that, someone whose strength is the stuff of legend.</p><p></p><p><strong>Physical Prowess (Worldbreaker heroic path feat)</strong></p><p></p><p><em>Prerequisite: Have not selected feats from a different heroic path.</em></p><p></p><p>You have few rivals when it comes to physical challenges.</p><ul> <li data-xf-list-type="ul">You gain the Athletics skill and you also gain Expertise in that skill.</li> </ul><p><strong>Heavy Blows (Worldbreaker heroic path feat)</strong></p><p></p><p><em>Prerequisites: Minimum level of 4 and the Physical Prowess worldbreaker heroic path feat.</em></p><p></p><p>Your strikes land with unbelievable force, whether against your foes or when smashing objects.</p><ul> <li data-xf-list-type="ul">Your Strength score increases by 1, to a maximum of 20. </li> <li data-xf-list-type="ul">You add your proficiency bonus to damage on the first melee attack you make each round.</li> </ul><p><strong>Furious Smash (Worldbreaker heroic path feat)</strong></p><p></p><p><em>Prerequisites: Minimum level of 8 and the Heavy Blows worldbreaker heroic path feat.</em></p><p></p><p>Your blows have been known to lay low even the stoutest of enemies.</p><ul> <li data-xf-list-type="ul">Your Strength score increases by 1, to a maximum of 22. .</li> <li data-xf-list-type="ul">You may attempt to devastate an opponent with an overwhelming blow. As a bonus action, you can attempt a Furious Smash. If you roll a natural 18, 19, or 20, it is a critical (if it hits). If your roll was 19, the critical does an extra d6 damage. If it is a 20, you do an extra 2d6 damage. After making a successful Smash, you may not use this ability until you have completed a short or long rest. At 14th level you may attempt a Furious Smash twice before needing to replenish the ability.</li> </ul><p><strong>Intimidating Strike (Worldbreaker heroic path feat)</strong></p><p></p><p><em>Prerequisites: Minimum level of 12 and the Furious Smash worldbreaker heroic path feat.</em></p><p></p><p>Your strength is so devastating it invokes fear and awe in those who have the misfortune to face you.</p><ul> <li data-xf-list-type="ul">Your Strength score increases by 1, to a maximum of 22. </li> <li data-xf-list-type="ul">You gain advantage on Intimidation checks when using Strength.</li> <li data-xf-list-type="ul">When you perform a successful Furious Smash, you may attempt an immediate intimidation check using Strength as your ability instead of Charisma. Every creature within 30 feet of you that can see you, must make a Wisdom save with a DC of your Intimidation check or become Frightened for 1 minute. They can make a save to end this condition at the end of each of their turns. You can use this ability once before needing to replenish it with a long rest.</li> </ul><p><strong>Paragon of Strength (Worldbreaker heroic path feat)</strong></p><p></p><p><em>Prerequisites: Minimum level of 16 and the Intimidating Strike worldbreaker heroic path feat.</em></p><p></p><p>Combat has slowed down for you to the point that everyone else moves in slow motion.</p><ul> <li data-xf-list-type="ul">Your Strength score increases by 1, to a maximum of 24.</li> <li data-xf-list-type="ul">Once before completing a long rest you may draw upon supernatural levels of strength. As a free action, you can enter the Worldbreaker stance. For the next minute, for any critical strikes you make, you roll the damage dice three times. In addition, the first attack you make every round sunders your enemy’s defenses. Their armor class is reduced by 1. On subsequent rounds you can reduce it by an additional 1 with each blow. The total amount you can reduce an enemy’s armor in this way is equal to your proficiency bonus. The sundering effect lasts for 10 minutes.</li> </ul></blockquote><p></p>
[QUOTE="greenleaf, post: 9539114, member: 55364"] [B][SIZE=7]Worldbreaker[/SIZE][/B] Sometimes the battle is won through raw physical power. And the Worldbreaker is the pinnacle of that, someone whose strength is the stuff of legend. [B]Physical Prowess (Worldbreaker heroic path feat)[/B] [I]Prerequisite: Have not selected feats from a different heroic path.[/I] You have few rivals when it comes to physical challenges. [LIST] [*]You gain the Athletics skill and you also gain Expertise in that skill. [/LIST] [B]Heavy Blows (Worldbreaker heroic path feat)[/B] [I]Prerequisites: Minimum level of 4 and the Physical Prowess worldbreaker heroic path feat.[/I] Your strikes land with unbelievable force, whether against your foes or when smashing objects. [LIST] [*]Your Strength score increases by 1, to a maximum of 20. [*]You add your proficiency bonus to damage on the first melee attack you make each round. [/LIST] [B]Furious Smash (Worldbreaker heroic path feat)[/B] [I]Prerequisites: Minimum level of 8 and the Heavy Blows worldbreaker heroic path feat.[/I] Your blows have been known to lay low even the stoutest of enemies. [LIST] [*]Your Strength score increases by 1, to a maximum of 22. . [*]You may attempt to devastate an opponent with an overwhelming blow. As a bonus action, you can attempt a Furious Smash. If you roll a natural 18, 19, or 20, it is a critical (if it hits). If your roll was 19, the critical does an extra d6 damage. If it is a 20, you do an extra 2d6 damage. After making a successful Smash, you may not use this ability until you have completed a short or long rest. At 14th level you may attempt a Furious Smash twice before needing to replenish the ability. [/LIST] [B]Intimidating Strike (Worldbreaker heroic path feat)[/B] [I]Prerequisites: Minimum level of 12 and the Furious Smash worldbreaker heroic path feat.[/I] Your strength is so devastating it invokes fear and awe in those who have the misfortune to face you. [LIST] [*]Your Strength score increases by 1, to a maximum of 22. [*]You gain advantage on Intimidation checks when using Strength. [*]When you perform a successful Furious Smash, you may attempt an immediate intimidation check using Strength as your ability instead of Charisma. Every creature within 30 feet of you that can see you, must make a Wisdom save with a DC of your Intimidation check or become Frightened for 1 minute. They can make a save to end this condition at the end of each of their turns. You can use this ability once before needing to replenish it with a long rest. [/LIST] [B]Paragon of Strength (Worldbreaker heroic path feat)[/B] [I]Prerequisites: Minimum level of 16 and the Intimidating Strike worldbreaker heroic path feat.[/I] Combat has slowed down for you to the point that everyone else moves in slow motion. [LIST] [*]Your Strength score increases by 1, to a maximum of 24. [*]Once before completing a long rest you may draw upon supernatural levels of strength. As a free action, you can enter the Worldbreaker stance. For the next minute, for any critical strikes you make, you roll the damage dice three times. In addition, the first attack you make every round sunders your enemy’s defenses. Their armor class is reduced by 1. On subsequent rounds you can reduce it by an additional 1 with each blow. The total amount you can reduce an enemy’s armor in this way is equal to your proficiency bonus. The sundering effect lasts for 10 minutes. [/LIST] [/QUOTE]
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