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Midnight: My players wonder--What's the point?
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<blockquote data-quote="shadow" data-source="post: 1164292" data-attributes="member: 2182"><p>Midnight is pretty dark and gritty, but perhaps if DM'd right it could be an engaging setting. I could envision it played as a setting where legendary heroes take back the night. Midnight could lend itself to heroism since the players are considered to have a legendary "bloodline".</p><p> </p><p>Anyway, at least Midnight is less grim than Call of Cthulhu. CoC is basically a nihlistic setting. In CoC humans are weak pitiful beings that are nothing compared to the outer gods. Combined with a heavy anti-religious slant (religions in CoC are just a bunch of lies so man won't learn about the truth of the old ones), life in CoC is completely meaningless. If I'm ever forced to play CoC, I'll have my character commit suicide to save himself the agony.</p><p></p><p>So unlike CoC, there is at least hope in Midnight. It may be more or less grim depending on how you play it, but there should always be a heroic element. You may stand against the impossible, but you will not back down. As long as you draw breath you will fight. That is the element of heroism. (BTW check out my sig)</p></blockquote><p></p>
[QUOTE="shadow, post: 1164292, member: 2182"] Midnight is pretty dark and gritty, but perhaps if DM'd right it could be an engaging setting. I could envision it played as a setting where legendary heroes take back the night. Midnight could lend itself to heroism since the players are considered to have a legendary "bloodline". Anyway, at least Midnight is less grim than Call of Cthulhu. CoC is basically a nihlistic setting. In CoC humans are weak pitiful beings that are nothing compared to the outer gods. Combined with a heavy anti-religious slant (religions in CoC are just a bunch of lies so man won't learn about the truth of the old ones), life in CoC is completely meaningless. If I'm ever forced to play CoC, I'll have my character commit suicide to save himself the agony. So unlike CoC, there is at least hope in Midnight. It may be more or less grim depending on how you play it, but there should always be a heroic element. You may stand against the impossible, but you will not back down. As long as you draw breath you will fight. That is the element of heroism. (BTW check out my sig) [/QUOTE]
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Midnight: My players wonder--What's the point?
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