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*TTRPGs General
Midnight: My players wonder--What's the point?
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<blockquote data-quote="d20Dwarf" data-source="post: 1164350" data-attributes="member: 314"><p>Sounds like you've put a lot of work into your Midnight campaign! I'd disagree that there are no hidden bases and escape opportunities, however. There are gnome resistance smugglers, a 2500-mile wide elven forest, the deepest pits of the Kaladruns (although I wouldn't recommend trying to go there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), wandering halfling tribes, etc., etc.</p><p> </p><p>There is plenty of resistance to Izrador, and I think one of the fun parts of playing in Midnight is finding them, piecing them together, and eventually becoming part of the vast, right-minded conspiracy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>There is hope in Midnight. Hope that you can ease the suffering of your home village by "replacing" the vile legate who oversees the region with a more sympathetic one. Hope that you can bring a little light to others through your heroic actions. Hope that you can find evidence that there *is* still good in the world. These are all fine, heroic motivations and goals for Midnight characters.</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 1164350, member: 314"] Sounds like you've put a lot of work into your Midnight campaign! I'd disagree that there are no hidden bases and escape opportunities, however. There are gnome resistance smugglers, a 2500-mile wide elven forest, the deepest pits of the Kaladruns (although I wouldn't recommend trying to go there :D), wandering halfling tribes, etc., etc. There is plenty of resistance to Izrador, and I think one of the fun parts of playing in Midnight is finding them, piecing them together, and eventually becoming part of the vast, right-minded conspiracy. :D There is hope in Midnight. Hope that you can ease the suffering of your home village by "replacing" the vile legate who oversees the region with a more sympathetic one. Hope that you can bring a little light to others through your heroic actions. Hope that you can find evidence that there *is* still good in the world. These are all fine, heroic motivations and goals for Midnight characters. [/QUOTE]
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Midnight: My players wonder--What's the point?
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