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Midnight: My players wonder--What's the point?
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<blockquote data-quote="Desdichado" data-source="post: 1164555" data-attributes="member: 2205"><p>I've said this before, but what the hey -- much has been made of the similarity between <em>Lord of the Rings</em> and <em>Midnight</em> but I think a closer comparison, that is more resonant between the two settings is the end of the First Age of Beleriand with <em>Midnight</em>. Think about it; Nargathrond was sacked, Doriath was ravaged (by allies, no less) Gondolin was betrayed and destroyed, the Edain were living in slavery to Easterlings in horrible conditions, the "gods" (Valar) had cut themselves off from the world and refused to intervene directly. Morgoth ruled the world much as Izrador does in <em>Midnight</em>. However, despite these extremly similar settings, few seem to have made the leap that casting the PCs in the role of Earendil; the messenger who must seek out the gods and convince them to return and intervene directly in behalf of the mortal races.</p><p></p><p>This doesn't necessarily have to ruin the setting either, as some imply (although it does tend to put an end to that particular campaign once you do this). After all, even Tolkien had themes of sacrifice and loss -- Beleriand was all but destroyed and sank under the sea with the exception of Lindon. The Golden Age of the elves was over with forever, and their long slow decline was immediately noticible from that point on. In addition, the seeds were sown for the destruction of Numenor and the sundering of Elves and Men all in one blow.</p><p></p><p>As I said earlier, Tolkien is good source material <em>thematically</em> for this kind of game. Hope is never completely gone, and you persevere even when you can't see it. Of course, there's always a price to be paid for victory as well...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1164555, member: 2205"] I've said this before, but what the hey -- much has been made of the similarity between [i]Lord of the Rings[/i] and [i]Midnight[/i] but I think a closer comparison, that is more resonant between the two settings is the end of the First Age of Beleriand with [i]Midnight[/i]. Think about it; Nargathrond was sacked, Doriath was ravaged (by allies, no less) Gondolin was betrayed and destroyed, the Edain were living in slavery to Easterlings in horrible conditions, the "gods" (Valar) had cut themselves off from the world and refused to intervene directly. Morgoth ruled the world much as Izrador does in [i]Midnight[/i]. However, despite these extremly similar settings, few seem to have made the leap that casting the PCs in the role of Earendil; the messenger who must seek out the gods and convince them to return and intervene directly in behalf of the mortal races. This doesn't necessarily have to ruin the setting either, as some imply (although it does tend to put an end to that particular campaign once you do this). After all, even Tolkien had themes of sacrifice and loss -- Beleriand was all but destroyed and sank under the sea with the exception of Lindon. The Golden Age of the elves was over with forever, and their long slow decline was immediately noticible from that point on. In addition, the seeds were sown for the destruction of Numenor and the sundering of Elves and Men all in one blow. As I said earlier, Tolkien is good source material [i]thematically[/i] for this kind of game. Hope is never completely gone, and you persevere even when you can't see it. Of course, there's always a price to be paid for victory as well... [/QUOTE]
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Midnight: My players wonder--What's the point?
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