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Midnight: My players wonder--What's the point?
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<blockquote data-quote="Nifelhein" data-source="post: 1165328" data-attributes="member: 14129"><p>Well, I seem to be one that has a particular view of Midnight... Buttercup, the option to use the setting or not goes by a basic premise: what kind of game do you like.</p><p></p><p>I like rare magic, what Midnight is, it is not low, magic is strong, when it exist, the elves depend on it, being a spellcaster is a great accomplishment unto itself.</p><p></p><p>I like heroic characters, not magical versions of inspector gadget (no offense to those who like the one aluded here).</p><p></p><p>I like a hard fight and not sublt fights that are contained in a world of power and good is the normal.</p><p></p><p>Midnight, as I seem to have felt from the book, is not that no hope setting, it doesn't say the shadow cannot be defeated, at least until know I haven't read those words. Midnight is a world of heroes and resistance, a world where the enemy is behind every corner.</p><p></p><p>My campaign will surely not gonna be to kill a god or end the veil that keeps the gods away from mortals, it will be a campaign based on the same premise of Star Wars, the world is sinking into a dominion of evil and shadows, and that is what the book says, at least i got that way, than heroes rise, for it is when there is no chance that true heroes rise.</p><p></p><p>My players are gonna know exactly what the game is gonna be and how the setting is, but so far they have read the preview and other info at FFG and are very excited, I see Midnight as this:</p><p></p><p>Midnight is about being a hero, for no one else can, it is about giving hope to the despaired, it is helping those that don't trust you, it is about making heroes out of nothing.</p><p></p><p>Midnight is my setting of choice, it is epic and i want them to feel it, defeating the shadow or beating the orcs back to their god may not be a choice, that epends on you, i keep it open, the world was mine at the very moment they finished writing and i started imagining, they can do anything, just as we can, but ho hard is that will depend on what they want to do and how that is gonna be done, the setting is about responsability, being careful and selfless, for those are the wualities of heroes.</p><p></p><p>A Midnight hero is more than just a dungeon delver, he is a survivor and a resistance fighter, for if he believes what the shadow wants (that the world is conquered for ever) he will give what anyone can have that is the most precious thing we can ever have: dreams, dreams of a better world...</p><p></p><p>Sorry for the many typos, mistakes, errors and the long post... Midnight is great and I like it a lot, but I have never seen it as a no-hope setting or a no-win setting...</p><p></p><p>Great things are hard to achieve...</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 1165328, member: 14129"] Well, I seem to be one that has a particular view of Midnight... Buttercup, the option to use the setting or not goes by a basic premise: what kind of game do you like. I like rare magic, what Midnight is, it is not low, magic is strong, when it exist, the elves depend on it, being a spellcaster is a great accomplishment unto itself. I like heroic characters, not magical versions of inspector gadget (no offense to those who like the one aluded here). I like a hard fight and not sublt fights that are contained in a world of power and good is the normal. Midnight, as I seem to have felt from the book, is not that no hope setting, it doesn't say the shadow cannot be defeated, at least until know I haven't read those words. Midnight is a world of heroes and resistance, a world where the enemy is behind every corner. My campaign will surely not gonna be to kill a god or end the veil that keeps the gods away from mortals, it will be a campaign based on the same premise of Star Wars, the world is sinking into a dominion of evil and shadows, and that is what the book says, at least i got that way, than heroes rise, for it is when there is no chance that true heroes rise. My players are gonna know exactly what the game is gonna be and how the setting is, but so far they have read the preview and other info at FFG and are very excited, I see Midnight as this: Midnight is about being a hero, for no one else can, it is about giving hope to the despaired, it is helping those that don't trust you, it is about making heroes out of nothing. Midnight is my setting of choice, it is epic and i want them to feel it, defeating the shadow or beating the orcs back to their god may not be a choice, that epends on you, i keep it open, the world was mine at the very moment they finished writing and i started imagining, they can do anything, just as we can, but ho hard is that will depend on what they want to do and how that is gonna be done, the setting is about responsability, being careful and selfless, for those are the wualities of heroes. A Midnight hero is more than just a dungeon delver, he is a survivor and a resistance fighter, for if he believes what the shadow wants (that the world is conquered for ever) he will give what anyone can have that is the most precious thing we can ever have: dreams, dreams of a better world... Sorry for the many typos, mistakes, errors and the long post... Midnight is great and I like it a lot, but I have never seen it as a no-hope setting or a no-win setting... Great things are hard to achieve... [/QUOTE]
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Midnight: My players wonder--What's the point?
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