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Midnight: My players wonder--What's the point?
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<blockquote data-quote="Nighthawk" data-source="post: 1166107" data-attributes="member: 12733"><p>For all three Midnight groups I have been with the moral exploration has been one of a personal nature for each character/player. What are you willing to do as a hero, and what is off-limits? What are your boundaries in terms of what happens around you? </p><p></p><p>So far, IME, it seems the heroes are much more grounded, so to speak. They have their ideals, but they are careful in how they let their principles dictate their actions and non-actions. Basically, most of them choose not to believe that it is better to burn out than fade away. Some have decided that being a hero is not the ideal they aspire to, instead choosing a more self-serving route or one of fierce resistance in which the acts that would normally be avoided are not immediately dismissed as they were before.</p><p></p><p>I think there is a bit too much emphasis on Izrador having won, and some are reading too much into it. To be honest, Izrador is interested in Eredane not to conquer it and make it his own, but as a means to a personal end (outside of what we typically view conquest's purpose is). How that happens does not matter, just that the end is achieved. IMO, this leaves quite a bit of room for interesting role-playing in Midnight. It's not like most campaign settings are not altered by playing groups anyway, to varying degrees, if that's what people want to do.</p></blockquote><p></p>
[QUOTE="Nighthawk, post: 1166107, member: 12733"] For all three Midnight groups I have been with the moral exploration has been one of a personal nature for each character/player. What are you willing to do as a hero, and what is off-limits? What are your boundaries in terms of what happens around you? So far, IME, it seems the heroes are much more grounded, so to speak. They have their ideals, but they are careful in how they let their principles dictate their actions and non-actions. Basically, most of them choose not to believe that it is better to burn out than fade away. Some have decided that being a hero is not the ideal they aspire to, instead choosing a more self-serving route or one of fierce resistance in which the acts that would normally be avoided are not immediately dismissed as they were before. I think there is a bit too much emphasis on Izrador having won, and some are reading too much into it. To be honest, Izrador is interested in Eredane not to conquer it and make it his own, but as a means to a personal end (outside of what we typically view conquest's purpose is). How that happens does not matter, just that the end is achieved. IMO, this leaves quite a bit of room for interesting role-playing in Midnight. It's not like most campaign settings are not altered by playing groups anyway, to varying degrees, if that's what people want to do. [/QUOTE]
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Midnight: My players wonder--What's the point?
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