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Midnight: Peril in Arbordale Characters
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<blockquote data-quote="Keia" data-source="post: 1014663" data-attributes="member: 98"><p><strong> Character Name :</strong> Darius Darrowdown</p><p><strong> Character Race :</strong> Wood Elf</p><p><strong> Character Class(es) :</strong> Channeler 4 (Quickened Path)</p><p><strong> Alignment :</strong> Neutral Good</p><p><strong> Deity :</strong> </p><p></p><p><strong> Gender :</strong> Male</p><p><strong> Age :</strong> 155</p><p><strong> Height :</strong> 5'2"</p><p><strong> Weight :</strong> 117 lbs.</p><p><strong> Eyes :</strong> Brown</p><p><strong> Hair :</strong> Brown</p><p></p><p><strong> Character Level :</strong> 4</p><p><strong> EXP Points Gained :</strong> 6,000</p><p><strong> EXP Needed For Next Level :</strong> 10,000</p><p></p><p><strong> Known Languages :</strong> </p><p>High Elven, Erenlander, Orcish, Trader’s Tongue</p><p>-------------------------------------------------------</p><p><strong> Strength :</strong> 10 (+0) </p><p><strong> Dexterity :</strong> 16 (+3)</p><p><strong> Constitution :</strong> 12 (+1)</p><p><strong> Intelligence :</strong> 17 (+3) [Lvl +1]</p><p><strong> Wisdom :</strong> 14 (+2)</p><p><strong> Charisma :</strong> 13 (+1)</p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 14 (+3 Dex, +1 Dodge [Quickened])</p><p><strong> Flatfooted Armor Class :10</strong> </p><p><strong> Touch Armor Class :14</strong> </p><p></p><p><strong> Special Armor Class Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p><strong> Hit Points :</strong> 26</p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> +4 [+1 Base +1 Con +2 Familiar]</p><p><strong> Save vs. Reflex :</strong> +4 [+1 Base +3 Dex]</p><p><strong> Save vs. Will :</strong> +6 [+4 Base +2 Wis]</p><p></p><p><strong> Special Save Notes :</strong> </p><p>+2 vs. Enchantment</p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +5 (+3 Dex +2 Quickened)</p><p></p><p><strong> Base Attack Bonus :</strong> +3</p><p><strong> Melee Attack Bonus :</strong> +3</p><p><strong> Ranged Attack Bonus :</strong> +6</p><p><strong> Special Combat Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons :</strong> </p><p>Longsword +3 to hit +1d8 damage (19-20, x2)</p><p>Longbow +6 to hit 1d8 damage (20, x3), (range 100 ft.)</p><p></p><p>-------------------------------------------------------</p><p><strong> Skills : 70 points total <em>(6 Channeler +3 Int +1 Racial) x 4</em></strong></p><p>Name/Total Mod (Ability) ** # Ranks taken</p><p></p><p>+<strong> Alchemy</strong>/9 (Int +3) 6 ranks</p><p>+<strong> Animal Empathy</strong>/2 (Cha +1) 1 ranks </p><p>**<strong> Appraise</strong>/3 (Int +3) 0 ranks </p><p>**<strong> Balance</strong>/3 (Dex +3) 0 ranks</p><p><strong> Bluff</strong>/6 (Cha +1) 5 ranks</p><p>**<strong> Climb</strong>/0 (Str +0) 0 ranks</p><p><strong> Concentration</strong>/7 (Con +1) 6 ranks</p><p><strong> Craft (Bowyer)</strong>/4 (Int +3) 1 ranks</p><p><strong> Diplomacy</strong>/3 (Cha +1) 2 ranks</p><p>**<strong> Disguise</strong>/x (Cha) 0 ranks</p><p>**<strong> Escape Artist</strong>/x (Dex) 0 ranks</p><p>**<strong> Forgery</strong>/x (Int) 0 rank</p><p>**<strong> Gather Information</strong>/x (Cha) 0 ranks</p><p>+<strong> Handle Animal</strong>/2 (Cha +1) 1 rank</p><p><strong> Heal</strong>/9 (Wis +2) 7 ranks</p><p>**<strong> Hide</strong>/3 (Dex +3) 0 ranks</p><p><strong> Intimidate</strong>/1 (Cha +1) 0 ranks</p><p>**<strong> Jump</strong>/0 (Str +0) 0 rank</p><p>+<strong> Knowledge (arcana)</strong>/10 (Int +3) 7 rank</p><p>+<strong> Knowledge (geography)</strong>/4 (Int +3) 1 rank</p><p>+<strong> Knowledge (history)</strong>/4 (Int +3) 1 rank</p><p>+<strong> Knowledge (Caraheen)</strong>/4 (Int +3) 1 rank</p><p>+<strong> Knowledge (nature)</strong>/4 (Int +3) 1 rank </p><p>+<strong> Knowledge (religion)</strong>/4 (Int +3) 1 rank</p><p>+<strong> Knowledge (war)</strong>/4 (Int +3) 1 rank</p><p>**<strong> Listen</strong>/6 (Wis+2) 0 rank [+2 Racial, +2 Alertness]</p><p>**<strong> Move Silently</strong>/3 (Dex +3) 0 ranks</p><p>**<strong> Perform</strong>/1 (Cha +1) 0 ranks</p><p><strong> Profession - Merchant</strong>/8 (Wis +2) 6 ranks</p><p>**<strong> Ride</strong>/3 (Dex +3) 0 rank</p><p><strong> Scry</strong>/4 (Int +3) 1 ranks - Exclusive</p><p>**<strong> Search</strong>/5 (Int +3) 0 rank [+2 Racial]</p><p><strong> Sense Motive</strong>/7 (Wis +2) 5 ranks</p><p>+<strong> Spellcraft</strong>/10 (Int +3) 7 ranks</p><p>**<strong> Spot</strong>/8 (Wis+2) 4 rank [+2 Racial, +2 Alertness]</p><p>**<strong> Swim</strong>/0 (Str +0) 0 rank</p><p>**<strong> Use Rope</strong>/3 (Dex +3) 0 rank</p><p><strong> Wilderness Lore</strong>/5 (Wis +2) 3 ranks</p><p></p><p>* Armor Check Penalty Applies</p><p>** Cross Class Skill</p><p>+ Cannot Use Unless Trained</p><p></p><p>-------------------------------------------------------</p><p><strong> Feats :</strong> </p><p>Spell Casting Prodigy, <em>Int +2 for Casting purposes (+1 Spell Energy, +1 DC)</em></p><p>Craft Wondrous Item</p><p><em>Alertness</em> – From Familiar</p><p></p><p>-------------------------------------------------------</p><p><strong>Wood Elf Racial Abilities</strong></p><p>Racial Bonus +2 Saves vs. Enchantment</p><p>Extra Skill point per class level</p><p>Low-Light Vision</p><p>Proficient with Long sword, Longbow, and Shortbow</p><p>Racial Bonus +2 Listen, Spot, and Search</p><p>Racial Bonus +4 Climb (trees only)</p><p>Racial Bonus +2 Knowledge(Nature), Wilderness Lore in forests</p><p>3 Extra points of Spell Energy</p><p>Three 0 level Spells Known (Ghost Sounds, Prestidigitation, Cure Minor Wounds)</p><p>Favored Class: Channeler</p><p></p><p><strong>Quickened Heroic Path</strong></p><p>1st - +2 bonus to initiative</p><p>2nd - +1 Dodge bonus to AC</p><p>3rd - +5 feet speed (base move)</p><p>4th - Burst of Speed (1/day) (Hasted 5 + Con bonus rounds, then fatigued for duration of encounter).</p><p></p><p><strong>Channeler Class Abilities</strong></p><p>1st - Magecraft, Bonus school (Lesser Conjuration), Art of Magic, Channeler Gift (Lorebook), Bonus Spells</p><p>2nd – Summon Familiar (Small Forest Mouse – [rat])</p><p>4th – Bonus School</p><p></p><p>Lorebook Check: [Class level + Int Mod] - +7</p><p></p><p>-------------------------------------------------------</p><p><strong> Equipment & Gear (include weight of individual items and total weight) :</strong> </p><p>Explorer’s outfit</p><p>Longsword</p><p>Longbow</p><p>40 arrows (in quivers)</p><p>Backpack</p><p>Waterskin</p><p>Whetstone</p><p>Bedroll</p><p>Winter Blanket</p><p>Various healing supplies [not enough to receive +2 circumstance bonus]</p><p>Various alchemy supplies [not enough to receive +2 circumstance bonus]</p><p>Familiar (cost 10 gp)</p><p>Ink and parchment (1 oz ink, 10 parchment pages)</p><p></p><p>-------------------------------------------------------</p><p><strong> Money :</strong> None</p><p></p><p>-------------------------------------------------------</p><p><strong> Base Speed :</strong> 35 (30 Base +5 Quickened)</p><p></p><p>-------------------------------------------------------</p><p><strong> Spell Schools Known:</strong> </p><p>Universal, Transmutation, Lesser Conjuration, Divination</p><p></p><p><strong> Spells Known:</strong> </p><p>0th – Cure Minor Wounds (from elf), Create Water, Detect Magic, Ghost Sounds (from elf), Mending, Prestidigitation(from elf), Ray of Frost, Read Magic</p><p>1st – Burning Hands, Cure Light Wounds, Goodberry, Identify, Mage Armor, Obscuring Mist</p><p>2nd – Cure Moderate Wounds, Lesser Restoration</p><p>3rd - Slow</p><p></p><p><strong> Spell Rituals Known :</strong> </p><p>Cure Moderate Wounds</p><p></p><p><strong> Spell Energy:</strong> 11 Spell Points (+3 Int +4 Level +3 Racial +1 Prodigy)</p><p></p><p><strong> DC Modifier for Spellcasters (by Level) :</strong> </p><p>0th: DC 14, 1st: DC 15, 2nd: DC 16, 3rd: 17</p><p></p><p><strong> Character History :</strong></p><p><em>Darius Darrowdown was very personable for a wood elf and was greatly concerned about the health of others. Darius's talents for healing others had drawn him out of the protection of the wood elves and among the people who needed it most. During his travels, Thrarn, a Wildlander, had on occasion traveled with him, providing protection and an extra set of eyes in these dangerous times.</em></p></blockquote><p></p>
[QUOTE="Keia, post: 1014663, member: 98"] [b] Character Name :[/b] Darius Darrowdown [b] Character Race :[/b] Wood Elf [b] Character Class(es) :[/b] Channeler 4 (Quickened Path) [b] Alignment :[/b] Neutral Good [b] Deity :[/b] [b] Gender :[/b] Male [b] Age :[/b] 155 [b] Height :[/b] 5'2" [b] Weight :[/b] 117 lbs. [b] Eyes :[/b] Brown [b] Hair :[/b] Brown [b] Character Level :[/b] 4 [b] EXP Points Gained :[/b] 6,000 [b] EXP Needed For Next Level :[/b] 10,000 [b] Known Languages :[/b] High Elven, Erenlander, Orcish, Trader’s Tongue ------------------------------------------------------- [b] Strength :[/b] 10 (+0) [b] Dexterity :[/b] 16 (+3) [b] Constitution :[/b] 12 (+1) [b] Intelligence :[/b] 17 (+3) [Lvl +1] [b] Wisdom :[/b] 14 (+2) [b] Charisma :[/b] 13 (+1) ------------------------------------------------------- [b] Armor Class :[/b] 14 (+3 Dex, +1 Dodge [Quickened]) [b] Flatfooted Armor Class :10[/b] [b] Touch Armor Class :14[/b] [b] Special Armor Class Notes :[/b] ------------------------------------------------------- [b] Hit Points :[/b] 26 ------------------------------------------------------- [b] Save vs. Fortitude :[/b] +4 [+1 Base +1 Con +2 Familiar] [b] Save vs. Reflex :[/b] +4 [+1 Base +3 Dex] [b] Save vs. Will :[/b] +6 [+4 Base +2 Wis] [b] Special Save Notes :[/b] +2 vs. Enchantment ------------------------------------------------------- [b] Initiative Modifier :[/b] +5 (+3 Dex +2 Quickened) [b] Base Attack Bonus :[/b] +3 [b] Melee Attack Bonus :[/b] +3 [b] Ranged Attack Bonus :[/b] +6 [b] Special Combat Notes :[/b] ------------------------------------------------------- [b] Weapons :[/b] Longsword +3 to hit +1d8 damage (19-20, x2) Longbow +6 to hit 1d8 damage (20, x3), (range 100 ft.) ------------------------------------------------------- [b] Skills : 70 points total [I](6 Channeler +3 Int +1 Racial) x 4[/I][/b] Name/Total Mod (Ability) ** # Ranks taken +[b] Alchemy[/b]/9 (Int +3) 6 ranks +[b] Animal Empathy[/b]/2 (Cha +1) 1 ranks **[b] Appraise[/b]/3 (Int +3) 0 ranks **[b] Balance[/b]/3 (Dex +3) 0 ranks [b] Bluff[/b]/6 (Cha +1) 5 ranks **[b] Climb[/b]/0 (Str +0) 0 ranks [b] Concentration[/b]/7 (Con +1) 6 ranks [b] Craft (Bowyer)[/b]/4 (Int +3) 1 ranks [b] Diplomacy[/b]/3 (Cha +1) 2 ranks **[b] Disguise[/b]/x (Cha) 0 ranks **[b] Escape Artist[/b]/x (Dex) 0 ranks **[b] Forgery[/b]/x (Int) 0 rank **[b] Gather Information[/b]/x (Cha) 0 ranks +[b] Handle Animal[/b]/2 (Cha +1) 1 rank [b] Heal[/b]/9 (Wis +2) 7 ranks **[b] Hide[/b]/3 (Dex +3) 0 ranks [b] Intimidate[/b]/1 (Cha +1) 0 ranks **[b] Jump[/b]/0 (Str +0) 0 rank +[b] Knowledge (arcana)[/b]/10 (Int +3) 7 rank +[b] Knowledge (geography)[/b]/4 (Int +3) 1 rank +[b] Knowledge (history)[/b]/4 (Int +3) 1 rank +[b] Knowledge (Caraheen)[/b]/4 (Int +3) 1 rank +[b] Knowledge (nature)[/b]/4 (Int +3) 1 rank +[b] Knowledge (religion)[/b]/4 (Int +3) 1 rank +[b] Knowledge (war)[/b]/4 (Int +3) 1 rank **[b] Listen[/b]/6 (Wis+2) 0 rank [+2 Racial, +2 Alertness] **[b] Move Silently[/b]/3 (Dex +3) 0 ranks **[b] Perform[/b]/1 (Cha +1) 0 ranks [b] Profession - Merchant[/b]/8 (Wis +2) 6 ranks **[b] Ride[/b]/3 (Dex +3) 0 rank [b] Scry[/b]/4 (Int +3) 1 ranks - Exclusive **[b] Search[/b]/5 (Int +3) 0 rank [+2 Racial] [b] Sense Motive[/b]/7 (Wis +2) 5 ranks +[b] Spellcraft[/b]/10 (Int +3) 7 ranks **[b] Spot[/b]/8 (Wis+2) 4 rank [+2 Racial, +2 Alertness] **[b] Swim[/b]/0 (Str +0) 0 rank **[b] Use Rope[/b]/3 (Dex +3) 0 rank [b] Wilderness Lore[/b]/5 (Wis +2) 3 ranks * Armor Check Penalty Applies ** Cross Class Skill + Cannot Use Unless Trained ------------------------------------------------------- [b] Feats :[/b] Spell Casting Prodigy, [I]Int +2 for Casting purposes (+1 Spell Energy, +1 DC)[/i] Craft Wondrous Item [I]Alertness[/I] – From Familiar ------------------------------------------------------- [b]Wood Elf Racial Abilities[/b] Racial Bonus +2 Saves vs. Enchantment Extra Skill point per class level Low-Light Vision Proficient with Long sword, Longbow, and Shortbow Racial Bonus +2 Listen, Spot, and Search Racial Bonus +4 Climb (trees only) Racial Bonus +2 Knowledge(Nature), Wilderness Lore in forests 3 Extra points of Spell Energy Three 0 level Spells Known (Ghost Sounds, Prestidigitation, Cure Minor Wounds) Favored Class: Channeler [b]Quickened Heroic Path[/b] 1st - +2 bonus to initiative 2nd - +1 Dodge bonus to AC 3rd - +5 feet speed (base move) 4th - Burst of Speed (1/day) (Hasted 5 + Con bonus rounds, then fatigued for duration of encounter). [b]Channeler Class Abilities[/b] 1st - Magecraft, Bonus school (Lesser Conjuration), Art of Magic, Channeler Gift (Lorebook), Bonus Spells 2nd – Summon Familiar (Small Forest Mouse – [rat]) 4th – Bonus School Lorebook Check: [Class level + Int Mod] - +7 ------------------------------------------------------- [b] Equipment & Gear (include weight of individual items and total weight) :[/b] Explorer’s outfit Longsword Longbow 40 arrows (in quivers) Backpack Waterskin Whetstone Bedroll Winter Blanket Various healing supplies [not enough to receive +2 circumstance bonus] Various alchemy supplies [not enough to receive +2 circumstance bonus] Familiar (cost 10 gp) Ink and parchment (1 oz ink, 10 parchment pages) ------------------------------------------------------- [b] Money :[/b] None ------------------------------------------------------- [b] Base Speed :[/b] 35 (30 Base +5 Quickened) ------------------------------------------------------- [b] Spell Schools Known:[/b] Universal, Transmutation, Lesser Conjuration, Divination [b] Spells Known:[/b] 0th – Cure Minor Wounds (from elf), Create Water, Detect Magic, Ghost Sounds (from elf), Mending, Prestidigitation(from elf), Ray of Frost, Read Magic 1st – Burning Hands, Cure Light Wounds, Goodberry, Identify, Mage Armor, Obscuring Mist 2nd – Cure Moderate Wounds, Lesser Restoration 3rd - Slow [b] Spell Rituals Known :[/b] Cure Moderate Wounds [b] Spell Energy:[/b] 11 Spell Points (+3 Int +4 Level +3 Racial +1 Prodigy) [b] DC Modifier for Spellcasters (by Level) :[/b] 0th: DC 14, 1st: DC 15, 2nd: DC 16, 3rd: 17 [b] Character History :[/b] [i]Darius Darrowdown was very personable for a wood elf and was greatly concerned about the health of others. Darius's talents for healing others had drawn him out of the protection of the wood elves and among the people who needed it most. During his travels, Thrarn, a Wildlander, had on occasion traveled with him, providing protection and an extra set of eyes in these dangerous times.[/i] [/QUOTE]
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