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Midnight: Peril in Arbordale Characters
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<blockquote data-quote="d20Dwarf" data-source="post: 1053555" data-attributes="member: 314"><p><strong>Alhadrial</strong></p><p></p><p>===</p><p></p><p><strong> Character Name :</strong> Alhadrial</p><p><strong> Character Race :</strong> Erunsil</p><p><strong> Character Class(es) :</strong> Charismatic Channeler2/Wildlander1</p><p><strong> Heroic Path :</strong> Faithful</p><p><strong> Alignment :</strong> Chaotic Good</p><p></p><p><strong> Gender :</strong> Male</p><p><strong> Age :</strong> 137</p><p><strong> Height :</strong> 4’5”</p><p><strong> Weight :</strong> 95 lb.</p><p><strong> Eyes :</strong> Pale blue</p><p><strong> Hair :</strong> White</p><p></p><p><strong> Character Level :</strong> 3</p><p><strong> EXP Points Gained :</strong> 3000</p><p><strong> EXP Needed For Next Level :</strong> 6000</p><p></p><p><strong> Known Languages :</strong> High Elven, Norther, Orcish Pidgin, Patrol Sign</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Strength :</strong> 16 (+3) </p><p><strong> Dexterity :</strong> 16 (+3)</p><p><strong> Constitution :</strong> 13 (+1)</p><p><strong> Intelligence :</strong> 10 (--)</p><p><strong> Wisdom :</strong> 11 (--)</p><p><strong> Charisma :</strong> 14 (+2)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 16</p><p></p><p><strong> Flatfooted Armor Class :</strong> 13</p><p><strong> Touch Armor Class :</strong> 13</p><p></p><p><strong> Special Armor Class Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Hit Points :</strong> 21</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> +4</p><p><strong> Save vs. Reflex :</strong> +3</p><p><strong> Save vs. Will :</strong> +4</p><p></p><p><strong> Special Save Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +3</p><p></p><p><strong> Base Attack Bonus :</strong> +2</p><p></p><p><strong> Melee Attack Bonus :</strong> +5</p><p></p><p><strong> Ranged Attack Bonus :</strong> +5</p><p></p><p><strong> Special Combat Notes :</strong> +6 melee with fighting knives; +6 ranged with icewood bow</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons :</strong> </p><p></p><p>Orc Slitter</p><p>4 Erunsil fighting knives (2 with hollowed hilts)</p><p>Icewood shortbow (20 arrows)</p><p></p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Skills : </strong></p><p></p><p><strong> Heal</strong>/2 (Wis) ** 2 ranks</p><p><strong> Hide</strong>/6 (Dex) ** 3 ranks </p><p><strong> Intimidate</strong>/6 (Cha) ** 4 ranks </p><p><strong> Jump</strong>/6 (Str) ** 3 rank </p><p><strong> Listen</strong>/7 (Wis) ** 3 rank</p><p><strong> Move Silently</strong>/6 (Dex) ** 3 ranks  </p><p><strong> Search</strong>/2 (Dex) ** 0 ranks</p><p><strong> Spellcraft</strong>/5 (Int) ** 5 ranks</p><p><strong> Spot</strong>/7 (Wis) ** 3 rank</p><p><strong> Swim</strong>/6 (Str) ** 3 rank</p><p><strong> Wilderness Lore</strong>/6 (Wis) ** 6 ranks</p><p> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Feats :</strong> </p><p>Magecraft</p><p>Spellcasting (Transmutation)</p><p>Spellcasting (Illusion)</p><p>Knife Throwing</p><p>Iron Will</p><p>Alertness (familiar bonus feat)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Racial Features :</strong></p><p></p><p>+2 racial bonus to saves versus Enchantment effects</p><p>+1 racial bonus on Fortitude saves</p><p>Cold resistance 5</p><p>Low-light vision</p><p>Elven weapon proficiencies</p><p>+2 racial bonus on Listen, Search, and Spot checks</p><p>+4 racial bonus on Climb checks in trees</p><p><em>Cure minor wounds</em> and <em>mending</em> 1/day each</p><p>+1 bonus to attack with icewood bows and Erunsil fighting knives</p><p></p><p><strong> Heroic Path Features :</strong></p><p></p><p><em>Bless</em> 1/day</p><p><em>Protection from evil</em> 1/day</p><p><em>Aid</em> 1/day</p><p></p><p><strong> Class Features :</strong></p><p></p><p>Quick Step (+10 ft. movement rate)</p><p>Summon Familiar (snow owl, <em>Epherial</em>)</p><p>Force of Personality (channeler gift, affects allies and enemies)</p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Equipment & Gear (include weight of individual items and total weight) :</strong> </p><p></p><p>Refugee leathers 15 lb.</p><p>Blanket 3 lb.</p><p>Waterskin 4 lb.</p><p>Sack .5 lb.</p><p>Peasant’s outfit 2 lb.</p><p>1 week’s trail rations 7 lb.</p><p></p><p>Total Weight of Equipment: 31.5 lb.</p><p></p><p>Total Weight Carried: 42.5 lb.</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Money :</strong> ___PP ___GP ___SP ___CP</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Base Speed :</strong> 40 ft.</p><p></p><p><strong> Normal Speed (including penalty for armor or encumbrance load) :</strong> 40 ft.</p><p></p><p><strong> AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :</strong> 0</p><p></p><p><strong> Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :</strong> +6</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Spells Known :</strong> 0-level— <em>daze, detect magic, ghost sound, mage hand, open/close, prestidigitation</em>; 1st—<em>change self, entangle, goodberry, pass without trace, silent image</em></p><p></p><p></p><p></p><p><strong> Spell Energy :</strong> 6</p><p></p><p></p><p></p><p><strong> DC Modifier for Spellcasters (by Level) :</strong> 12 + spell level</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Character History :</strong></p><p></p><p>Alhadrial grew up in the war-torn forests of Veradeen in northern Erethor, fighting off the constant orc incursions from the Highhorn Mountains. He fought with two of his uncles, who trained him from an early age in the ways of hunting orcs. During a particularly nasty encounter, in which a legate killed both of his uncles and he saw most of the rest of his party torn to pieces by an astirax-possessed grass cat, Alhadrial developed a hatred that would drive him to this day. He saw the black priests of Izrador as the driving force behind the Shadows dominion over the lands of Eredane, and took it upon himself to drive them from the lands. He dedicated himself from that day forward to learning the magic that the legates so feared, and continued to train in the ways of the hunter. He shows a reverence for Aradil that few among his people know, and he worships her as a goddess, believing her to be a power on par with the Shadow despite her inability to turn him back completely. His faith in her has only increased his abilities, one more sign that he understands what so few do. He hopes that one day his reverence will be rewarded, and perhaps it shall.</p><p></p><p>Alhadrial stands almost four and a half feet tall and has the physique of a hunter. The only color in his face can be found in his pale blue eyes, eyes that seemingly never blink as he tracks down his black prey. His hair is long and braided in the fashion of his people, and he wears a set of refugee leathers that he scavenged from the body of a halfling prisoner whose fate had been sealed before Alhadrial could dispatch the party of orcs that kept the Dunni as a slave. Alhadrial is calm in the face of danger but quick to anger when confronted by orcs or worse—a hated legate. His ability to sense the presence of an astirax is well known among those with whom he travels, and this “sixth sense” has saved his life a number of times. Legates in the north are starting to hear of this “priest hunter” and soon the hunter may find himself the prey.</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 1053555, member: 314"] [b]Alhadrial[/b] === [b] Character Name :[/b] Alhadrial [b] Character Race :[/b] Erunsil [b] Character Class(es) :[/b] Charismatic Channeler2/Wildlander1 [b] Heroic Path :[/b] Faithful [b] Alignment :[/b] Chaotic Good [b] Gender :[/b] Male [b] Age :[/b] 137 [b] Height :[/b] 4’5” [b] Weight :[/b] 95 lb. [b] Eyes :[/b] Pale blue [b] Hair :[/b] White [b] Character Level :[/b] 3 [b] EXP Points Gained :[/b] 3000 [b] EXP Needed For Next Level :[/b] 6000 [b] Known Languages :[/b] High Elven, Norther, Orcish Pidgin, Patrol Sign ------------------------------------------------------- [b] Strength :[/b] 16 (+3) [b] Dexterity :[/b] 16 (+3) [b] Constitution :[/b] 13 (+1) [b] Intelligence :[/b] 10 (--) [b] Wisdom :[/b] 11 (--) [b] Charisma :[/b] 14 (+2) ------------------------------------------------------- [b] Armor Class :[/b] 16 [b] Flatfooted Armor Class :[/b] 13 [b] Touch Armor Class :[/b] 13 [b] Special Armor Class Notes :[/b] ------------------------------------------------------- [b] Hit Points :[/b] 21 ------------------------------------------------------- [b] Save vs. Fortitude :[/b] +4 [b] Save vs. Reflex :[/b] +3 [b] Save vs. Will :[/b] +4 [b] Special Save Notes :[/b] ------------------------------------------------------- [b] Initiative Modifier :[/b] +3 [b] Base Attack Bonus :[/b] +2 [b] Melee Attack Bonus :[/b] +5 [b] Ranged Attack Bonus :[/b] +5 [b] Special Combat Notes :[/b] +6 melee with fighting knives; +6 ranged with icewood bow ------------------------------------------------------- [b] Weapons :[/b] Orc Slitter 4 Erunsil fighting knives (2 with hollowed hilts) Icewood shortbow (20 arrows) ------------------------------------------------------- [b] Skills : [/b] [b] Heal[/b]/2 (Wis) ** 2 ranks [b] Hide[/b]/6 (Dex) ** 3 ranks [b] Intimidate[/b]/6 (Cha) ** 4 ranks [b] Jump[/b]/6 (Str) ** 3 rank [b] Listen[/b]/7 (Wis) ** 3 rank [b] Move Silently[/b]/6 (Dex) ** 3 ranks [b] Search[/b]/2 (Dex) ** 0 ranks [b] Spellcraft[/b]/5 (Int) ** 5 ranks [b] Spot[/b]/7 (Wis) ** 3 rank [b] Swim[/b]/6 (Str) ** 3 rank [b] Wilderness Lore[/b]/6 (Wis) ** 6 ranks ------------------------------------------------------- [b] Feats :[/b] Magecraft Spellcasting (Transmutation) Spellcasting (Illusion) Knife Throwing Iron Will Alertness (familiar bonus feat) ------------------------------------------------------- [b] Racial Features :[/b] +2 racial bonus to saves versus Enchantment effects +1 racial bonus on Fortitude saves Cold resistance 5 Low-light vision Elven weapon proficiencies +2 racial bonus on Listen, Search, and Spot checks +4 racial bonus on Climb checks in trees [i]Cure minor wounds[/i] and [i]mending[/i] 1/day each +1 bonus to attack with icewood bows and Erunsil fighting knives [b] Heroic Path Features :[/b] [i]Bless[/i] 1/day [i]Protection from evil[/i] 1/day [i]Aid[/i] 1/day [b] Class Features :[/b] Quick Step (+10 ft. movement rate) Summon Familiar (snow owl, [i]Epherial[/i]) Force of Personality (channeler gift, affects allies and enemies) ------------------------------------------------------- [b] Equipment & Gear (include weight of individual items and total weight) :[/b] Refugee leathers 15 lb. Blanket 3 lb. Waterskin 4 lb. Sack .5 lb. Peasant’s outfit 2 lb. 1 week’s trail rations 7 lb. Total Weight of Equipment: 31.5 lb. Total Weight Carried: 42.5 lb. ------------------------------------------------------- [b] Money :[/b] ___PP ___GP ___SP ___CP ------------------------------------------------------- [b] Base Speed :[/b] 40 ft. [b] Normal Speed (including penalty for armor or encumbrance load) :[/b] 40 ft. [b] AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :[/b] 0 [b] Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :[/b] +6 ------------------------------------------------------- [b] Spells Known :[/b] 0-level— [i]daze, detect magic, ghost sound, mage hand, open/close, prestidigitation[/i]; 1st—[i]change self, entangle, goodberry, pass without trace, silent image[/i] [b] Spell Energy :[/b] 6 [b] DC Modifier for Spellcasters (by Level) :[/b] 12 + spell level ------------------------------------------------------- [b] Character History :[/b] Alhadrial grew up in the war-torn forests of Veradeen in northern Erethor, fighting off the constant orc incursions from the Highhorn Mountains. He fought with two of his uncles, who trained him from an early age in the ways of hunting orcs. During a particularly nasty encounter, in which a legate killed both of his uncles and he saw most of the rest of his party torn to pieces by an astirax-possessed grass cat, Alhadrial developed a hatred that would drive him to this day. He saw the black priests of Izrador as the driving force behind the Shadows dominion over the lands of Eredane, and took it upon himself to drive them from the lands. He dedicated himself from that day forward to learning the magic that the legates so feared, and continued to train in the ways of the hunter. He shows a reverence for Aradil that few among his people know, and he worships her as a goddess, believing her to be a power on par with the Shadow despite her inability to turn him back completely. His faith in her has only increased his abilities, one more sign that he understands what so few do. He hopes that one day his reverence will be rewarded, and perhaps it shall. Alhadrial stands almost four and a half feet tall and has the physique of a hunter. The only color in his face can be found in his pale blue eyes, eyes that seemingly never blink as he tracks down his black prey. His hair is long and braided in the fashion of his people, and he wears a set of refugee leathers that he scavenged from the body of a halfling prisoner whose fate had been sealed before Alhadrial could dispatch the party of orcs that kept the Dunni as a slave. Alhadrial is calm in the face of danger but quick to anger when confronted by orcs or worse—a hated legate. His ability to sense the presence of an astirax is well known among those with whom he travels, and this “sixth sense” has saved his life a number of times. Legates in the north are starting to hear of this “priest hunter” and soon the hunter may find himself the prey. [/QUOTE]
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