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Midnight: Peril in Arbordale (OOC thread)
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<blockquote data-quote="Thrarn Iranorn" data-source="post: 885455" data-attributes="member: 11721"><p><strong> Character Name :</strong> Thrarn Iranorn</p><p><strong> Character Race :</strong> Human (Erenlander)</p><p><strong> Character Class(es) :</strong> Wildlander</p><p><strong> Character Heroic Path :</strong> Ironborn</p><p><strong> Alignment :</strong> Chaotic Good</p><p></p><p><strong> Gender :</strong> Male</p><p><strong> Age :</strong> 19</p><p><strong> Height :</strong> 6’0”</p><p><strong> Weight :</strong> 185</p><p><strong> Eyes :</strong> Green</p><p><strong> Hair :</strong> Long Black</p><p></p><p><strong> Character Level :</strong> 3</p><p><strong> EXP Points Gained :</strong> 3000</p><p><strong> EXP Needed For Next Level :</strong> 6000</p><p></p><p><strong> Known Languages :</strong> Erenlander, Traders Tongue, Wood Elf</p><p>[Spent 2 skill points to be literate in Erenlander and Traders Tongue]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Strength :</strong> 18 (+4) </p><p><strong> Dexterity :</strong> 16 (+3)</p><p><strong> Constitution :</strong> 14 (+2)</p><p><strong> Intelligence :</strong> 14 (+2)</p><p><strong> Wisdom :</strong> 11 (+0)</p><p><strong> Charisma :</strong> 6 (-2)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 17 [ BASE (10) + ARMOR (2) + SHIELD (1) + DEX (3)+ NATURAL ARMOR** (1)]</p><p></p><p><strong> Flatfooted Armor Class :</strong> 14</p><p></p><p><strong> AC Penalty: </strong> 0</p><p><strong> Maximum DEX bonus: </strong> +6</p><p><strong> Armor Type & Weight: </strong> Leather (15 lbs.) & Buckler Shield (5 lbs)</p><p></p><p><strong> Special Armor Class Notes :</strong> </p><p>Ironborn Abilities +1 Natural Armor</p><p>-------------------------------------------------------</p><p></p><p><strong> Hit Points :</strong> 29</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> 6 [BASE(3) + CON MOD (2) + IRONBORN MO** (1)]</p><p><strong> Save vs. Reflex :</strong> 4 [BASE(1) + DEX MOD (3)]</p><p><strong> Save vs. Will :</strong> 1 [BASE(1) + WIS MOD (0)]</p><p></p><p><strong> Special Save Notes :</strong> </p><p>** Ironborn Abilities +1 Bonus on Fort saves</p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +2</p><p></p><p><strong> Base Attack Bonus :</strong> +3</p><p></p><p><strong> Melee Attack Bonus :</strong> +7</p><p></p><p><strong> Ranged Attack Bonus :</strong> +6</p><p><strong> Ranged Attack with Longbow:</strong> +7</p><p><strong> Ranged Attack w/ Longbow w/in 30': </strong> +8</p><p></p><p></p><p><strong> Special Combat Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons : </strong> </p><p></p><p><strong>Longsword</strong> / +7 melee / 1d8 damage / 19-20/X2 critical / slashing damage / 4 lbs.</p><p><strong>Punching Dagger</strong> / +7 melee / 1d4 damage / X3 critical / piercing damage / 2lbs.</p><p></p><p><strong>Mighty Composite Longbow(+2 STR Bonus)</strong> / +6 ranged / 1d8+2 / X3 critical / 110 ft / piercing damage / 3 lb.</p><p> . Silver Arrows(20) 3 lbs.</p><p> . Arrows(20) 3 lbs.</p><p> . Arrows(20) 3 lbs.</p><p></p><p><strong> Weapon weight: </strong> 15 lbs.</p><p>-------------------------------------------------------</p><p></p><p><strong> Skills : </strong></p><p></p><p>Name/Total Mod (Ability) ** # Ranks taken</p><p>60 Points [2 used for language literacy]</p><p>*<strong> Climb</strong>/8 (Str +4 ) 4 ranks</p><p><strong> Craft (Bowyer)</strong>/14 (Int +2) 6 ranks [Racial Bonus +4] [Masterwork Tools +2]</p><p>*<strong> Hide</strong>/9 (Dex +3 ) 6 ranks</p><p>+<strong> Intuit Direction</strong>/4 (Wis +0) 4 ranks</p><p>*<strong> Jump</strong>/8 (Str +4 ) 4 ranks</p><p>+<strong> Knowledge (nature)</strong>/5 (Int +2) 3 ranks</p><p><strong>Knowledge (Central Erendale)</strong>/2 (Int +2) 0 ranks</p><p><strong> Listen</strong>/6 (Wis +0) 6 ranks</p><p>*<strong> Move Silently</strong>/13 (Dex +3 ) 6 ranks [+4 Class Bonus]</p><p><strong> Search</strong>/6 (Int +2 ) 4 ranks</p><p><strong> Spot</strong>/11 (Wis +0 ) 3 ranks [Class Bonus +8]</p><p><strong> Swim</strong>/8 (Str +4 ) 4 ranks</p><p><strong> Use Rope</strong>/5 (Dex +3 ) 2 ranks</p><p><strong> Wilderness Lore</strong>/6 (Wis +0 ) 6 ranks</p><p></p><p>* Armor Check Penalty Applies</p><p>+Cannot Use Unless Trained</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Feats : </strong> </p><p></p><p><strong> Point Blank Shot</strong> Get a +1 bonus to attack rolls with ranged weapons at ranges up to 30 feet</p><p></p><p><strong> Rapid Shot</strong> Get one extra attack per round with a ranged weapon. The attack is highest BAB but each attack suffers a -2 penalty. Must use full attack action to use feat.</p><p></p><p><strong> Precise Shot</strong> Can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty.</p><p></p><p><strong> Weapon Focus (Composite Longbow)</strong> Add +1 to all attack rolls with Composite Longbow.</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Racial and Class Skills, Abilities & Features : </strong></p><p></p><p><strong> Ironborn Abilities </strong></p><p>. Incredible resilience: HD Type increases by one type (d8 becomes d10)</p><p>. +1 Bonus on Fort saves</p><p>. +1 Natural Armor</p><p></p><p><strong> Class Skills </strong></p><p>. Danger Sense: +4 insight bonus on Spot checks made to notice creatures at the beginning of an encounter</p><p>. Wildlander Trait (Ghost Walk): Receive a +4 competence bonus to Move Silently checks. May take 10 when making Move Silently checks even if stress and distraction would normally prevent it .</p><p>. Wildlander Trait (Hawk Eyes): Receive a +4 bonus to Spot checks. May take 10 when making Spot checks even if stress and distraction would normally prevent it.</p><p></p><p><strong> Erenlander Racial Traits: </strong></p><p>. +2 bonus to STR and –2 bonus to CHA</p><p>. Medium size</p><p>. Base speed of 30 feet</p><p>. 2 extra feats at 1st level</p><p>. 8 extra skill points at 1st level and 2 extra at each additional level</p><p>. 4 bonus ranks in one Craft or Profession skill.</p><p>. Gain Knowledge skill (Central Erendale)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Equipment & Gear (include weight of individual items and total weight) :</strong> </p><p></p><p>Backpack (Holds) 2 lbs.</p><p>Winter Clothing 7 lbs.</p><p>Rope, Hemp (50 ft.) 10 lbs.</p><p>1 Gallon Iron Pot 2 lbs.</p><p>Blanket, winter 3 lbs.</p><p>Bedroll 5 lbs.</p><p>Torch 1 lbs.</p><p>Torch 1 lbs.</p><p>Grappling hook 4 lbs.</p><p>Waterskin</p><p>Flask (empty) 1 lbs.</p><p>Rations, trail(per day) 1 lbs.</p><p>Rations, trail(per day) 1 lbs.</p><p>Rations, trail(per day) 1 lbs.</p><p>Rations, trail(per day) 1 lbs.</p><p>Rations, trail(per day) 1 lbs.</p><p>Masterwrok Artisan's tools(Bowyer) 5 lbs.</p><p> </p><p>Pouch, belt (Holds) 0.5 lbs.</p><p>5 Pieces Chalk *</p><p>5 Fishhooks *</p><p> </p><p>Pouch, belt(Holds) 0.5 lbs.</p><p>2 Whetstones 2 lbs.</p><p> </p><p>Pouch, belt(Holds) 0.5 lbs.</p><p>Oil (1-pint flask) 1 lbs.</p><p>Flint and steel * </p><p> </p><p> </p><p>*No weight worth noting.</p><p></p><p><strong> EQUIPMENT WEIGHT: </strong> 54</p><p><strong> ARMOR WEIGHT: </strong> 20 lbs.</p><p><strong> WEAPON WEIGHT: </strong> 18 lbs.</p><p><strong> TOTAL WEIGHT: </strong> 92 lbs.</p><p></p><p><strong> Carrying Capacity</strong> 18 STR <strong> Light: </strong> up to 100 lb. <strong> Medium: </strong> 101-200 lb. <strong> Heavy: </strong> 201-300 lb.</p><p>-------------------------------------------------------</p><p></p><p><strong> Money :</strong> ___PP ___GP ___SP ___CP</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Base Speed :</strong> 30 feet</p><p></p><p></p><p><strong> Character History :</strong></p><p>Thrarn is the decendant of a long line of Wildllanders. His family was hunted by the minions of Izrador, like all that opposed the Evil God. The family stuck together and found that they made a leathal team against the evil doers of the Dark God.</p><p></p><p>Thrarn was taught of the ways of a Wildlander from birth. His mother was skilled in the use of the bow, his father in hand-to-hand combat, and finally his grandfather in the use of a sword. At first, Thrarn would not join in on the active battle, he would hide nearby and observe. From this, he picked up great skills in remaining unseen and unheard to his enemies. Over the years, Thrarns family taught him how to use their skills in battle, making him a deadly foe.</p><p></p><p>They traveled from town to town, doing what they could to help the innocent. But it was the people they were protecting that lead them to their doom. As they entered a small town, under cover of a merchant's wagon, driven by a local merchant, they were ambushed. One of the Knight Kings had secretly occupied the town and made a deal with the merchant. In exchange for riches, and his life, the merchant was to lure the Wildlanders into the ambush. </p><p></p><p>Once the merchant arrived where the Knight King wanted them, he called for the family to exit the wagon. As Thrarns grandfather stepped from the wagon, he was immediately struck by a barrage of arrows, killing him instantly. Thrarns mother and father fought heroically from the cover of the wooden wagon, but were forced to step out from it when it was set ablaze by burning arrows. They too did not make it far when they were struck down by arrows.</p><p></p><p>At the request of his parents, Tharn remained inside the wagon as it burned. Not even the merchant that led the family into the trap knew of Thrarns existance. Because of this, the attackers ceased and quickly put out the fire that was consuming the wagon. But not before Thrarns face was badly burned by the flames. </p><p></p><p>Once the fire was put out, the merchant drove the damaged wagon to his home. There, Tharn escaped the wagon unseen and snuck back into the nearby forest. Overcome with pain and grief, Thrarn collapsed and blacked out. </p><p></p><p>He awoke in a strange place, his face bandaged. Thrarn soon discovered that he was rescued by elves that also sought refuge in the forest. They took him to their village where he remained unconscious for several days. Darius Darrowdown,the elven healer was able to help Thrarn a little, but his face remained badly scarred. Darius also spent a lot of time with Thrarn mending his emotional scars. The elves raised Thrarn from when he was about 12 years of age, until he decided to set out on his own. On occasion, Thrarn would return to the Elvin village to visit his good friend Darius. On occasion, the two would travel together throughout the land to help out people in need. </p><p></p><p>When Thrarn thought he was ready, he left the village. He continues to seek out and kill Izrador's followers, but this time not to protect the innocent, but to avenge his family's death. He learned from the merchant's betrayal, that he could trust no one but himself. So he set out alone to find and kill the Knight King that was responsible for the death of his family.</p><p><a href="http://www.geocities.com/steiner093/Midnight_Tharn.html?1053137511696" target="_blank">Click for Picture</a></p></blockquote><p></p>
[QUOTE="Thrarn Iranorn, post: 885455, member: 11721"] [B] Character Name :[/B] Thrarn Iranorn [B] Character Race :[/B] Human (Erenlander) [B] Character Class(es) :[/B] Wildlander [B] Character Heroic Path :[/B] Ironborn [B] Alignment :[/B] Chaotic Good [B] Gender :[/B] Male [B] Age :[/B] 19 [B] Height :[/B] 6’0” [B] Weight :[/B] 185 [B] Eyes :[/B] Green [B] Hair :[/B] Long Black [B] Character Level :[/B] 3 [B] EXP Points Gained :[/B] 3000 [B] EXP Needed For Next Level :[/B] 6000 [B] Known Languages :[/B] Erenlander, Traders Tongue, Wood Elf [Spent 2 skill points to be literate in Erenlander and Traders Tongue] ------------------------------------------------------- [B] Strength :[/B] 18 (+4) [B] Dexterity :[/B] 16 (+3) [B] Constitution :[/B] 14 (+2) [B] Intelligence :[/B] 14 (+2) [B] Wisdom :[/B] 11 (+0) [B] Charisma :[/B] 6 (-2) ------------------------------------------------------- [B] Armor Class :[/B] 17 [ BASE (10) + ARMOR (2) + SHIELD (1) + DEX (3)+ NATURAL ARMOR** (1)] [B] Flatfooted Armor Class :[/B] 14 [B] AC Penalty: [/B] 0 [B] Maximum DEX bonus: [/B] +6 [B] Armor Type & Weight: [/B] Leather (15 lbs.) & Buckler Shield (5 lbs) [B] Special Armor Class Notes :[/B] Ironborn Abilities +1 Natural Armor ------------------------------------------------------- [B] Hit Points :[/B] 29 ------------------------------------------------------- [B] Save vs. Fortitude :[/B] 6 [BASE(3) + CON MOD (2) + IRONBORN MO** (1)] [B] Save vs. Reflex :[/B] 4 [BASE(1) + DEX MOD (3)] [B] Save vs. Will :[/B] 1 [BASE(1) + WIS MOD (0)] [B] Special Save Notes :[/B] ** Ironborn Abilities +1 Bonus on Fort saves ------------------------------------------------------- [B] Initiative Modifier :[/B] +2 [B] Base Attack Bonus :[/B] +3 [B] Melee Attack Bonus :[/B] +7 [B] Ranged Attack Bonus :[/B] +6 [b] Ranged Attack with Longbow:[/b] +7 [b] Ranged Attack w/ Longbow w/in 30': [/b] +8 [B] Special Combat Notes :[/B] ------------------------------------------------------- [B] Weapons : [/B] [B]Longsword[/B] / +7 melee / 1d8 damage / 19-20/X2 critical / slashing damage / 4 lbs. [B]Punching Dagger[/B] / +7 melee / 1d4 damage / X3 critical / piercing damage / 2lbs. [B]Mighty Composite Longbow(+2 STR Bonus)[/B] / +6 ranged / 1d8+2 / X3 critical / 110 ft / piercing damage / 3 lb. . Silver Arrows(20) 3 lbs. . Arrows(20) 3 lbs. . Arrows(20) 3 lbs. [B] Weapon weight: [/B] 15 lbs. ------------------------------------------------------- [B] Skills : [/B] Name/Total Mod (Ability) ** # Ranks taken 60 Points [2 used for language literacy] *[B] Climb[/B]/8 (Str +4 ) 4 ranks [B] Craft (Bowyer)[/B]/14 (Int +2) 6 ranks [Racial Bonus +4] [Masterwork Tools +2] *[B] Hide[/B]/9 (Dex +3 ) 6 ranks +[B] Intuit Direction[/B]/4 (Wis +0) 4 ranks *[B] Jump[/B]/8 (Str +4 ) 4 ranks +[B] Knowledge (nature)[/B]/5 (Int +2) 3 ranks [B]Knowledge (Central Erendale)[/B]/2 (Int +2) 0 ranks [B] Listen[/B]/6 (Wis +0) 6 ranks *[B] Move Silently[/B]/13 (Dex +3 ) 6 ranks [+4 Class Bonus] [B] Search[/B]/6 (Int +2 ) 4 ranks [B] Spot[/B]/11 (Wis +0 ) 3 ranks [Class Bonus +8] [B] Swim[/B]/8 (Str +4 ) 4 ranks [B] Use Rope[/B]/5 (Dex +3 ) 2 ranks [B] Wilderness Lore[/B]/6 (Wis +0 ) 6 ranks * Armor Check Penalty Applies +Cannot Use Unless Trained ------------------------------------------------------- [B] Feats : [/B] [B] Point Blank Shot[/B] Get a +1 bonus to attack rolls with ranged weapons at ranges up to 30 feet [B] Rapid Shot[/B] Get one extra attack per round with a ranged weapon. The attack is highest BAB but each attack suffers a -2 penalty. Must use full attack action to use feat. [B] Precise Shot[/B] Can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty. [b] Weapon Focus (Composite Longbow)[/b] Add +1 to all attack rolls with Composite Longbow. ------------------------------------------------------- [B] Racial and Class Skills, Abilities & Features : [/B] [B] Ironborn Abilities [/B] . Incredible resilience: HD Type increases by one type (d8 becomes d10) . +1 Bonus on Fort saves . +1 Natural Armor [B] Class Skills [/B] . Danger Sense: +4 insight bonus on Spot checks made to notice creatures at the beginning of an encounter . Wildlander Trait (Ghost Walk): Receive a +4 competence bonus to Move Silently checks. May take 10 when making Move Silently checks even if stress and distraction would normally prevent it . . Wildlander Trait (Hawk Eyes): Receive a +4 bonus to Spot checks. May take 10 when making Spot checks even if stress and distraction would normally prevent it. [B] Erenlander Racial Traits: [/b] . +2 bonus to STR and –2 bonus to CHA . Medium size . Base speed of 30 feet . 2 extra feats at 1st level . 8 extra skill points at 1st level and 2 extra at each additional level . 4 bonus ranks in one Craft or Profession skill. . Gain Knowledge skill (Central Erendale) ------------------------------------------------------- [B] Equipment & Gear (include weight of individual items and total weight) :[/B] Backpack (Holds) 2 lbs. Winter Clothing 7 lbs. Rope, Hemp (50 ft.) 10 lbs. 1 Gallon Iron Pot 2 lbs. Blanket, winter 3 lbs. Bedroll 5 lbs. Torch 1 lbs. Torch 1 lbs. Grappling hook 4 lbs. Waterskin Flask (empty) 1 lbs. Rations, trail(per day) 1 lbs. Rations, trail(per day) 1 lbs. Rations, trail(per day) 1 lbs. Rations, trail(per day) 1 lbs. Rations, trail(per day) 1 lbs. Masterwrok Artisan's tools(Bowyer) 5 lbs. Pouch, belt (Holds) 0.5 lbs. 5 Pieces Chalk * 5 Fishhooks * Pouch, belt(Holds) 0.5 lbs. 2 Whetstones 2 lbs. Pouch, belt(Holds) 0.5 lbs. Oil (1-pint flask) 1 lbs. Flint and steel * *No weight worth noting. [B] EQUIPMENT WEIGHT: [/B] 54 [B] ARMOR WEIGHT: [/B] 20 lbs. [B] WEAPON WEIGHT: [/B] 18 lbs. [B] TOTAL WEIGHT: [/B] 92 lbs. [B] Carrying Capacity[/B] 18 STR [B] Light: [/B] up to 100 lb. [B] Medium: [/B] 101-200 lb. [B] Heavy: [/B] 201-300 lb. ------------------------------------------------------- [B] Money :[/B] ___PP ___GP ___SP ___CP ------------------------------------------------------- [B] Base Speed :[/B] 30 feet [B] Character History :[/B] Thrarn is the decendant of a long line of Wildllanders. His family was hunted by the minions of Izrador, like all that opposed the Evil God. The family stuck together and found that they made a leathal team against the evil doers of the Dark God. Thrarn was taught of the ways of a Wildlander from birth. His mother was skilled in the use of the bow, his father in hand-to-hand combat, and finally his grandfather in the use of a sword. At first, Thrarn would not join in on the active battle, he would hide nearby and observe. From this, he picked up great skills in remaining unseen and unheard to his enemies. Over the years, Thrarns family taught him how to use their skills in battle, making him a deadly foe. They traveled from town to town, doing what they could to help the innocent. But it was the people they were protecting that lead them to their doom. As they entered a small town, under cover of a merchant's wagon, driven by a local merchant, they were ambushed. One of the Knight Kings had secretly occupied the town and made a deal with the merchant. In exchange for riches, and his life, the merchant was to lure the Wildlanders into the ambush. Once the merchant arrived where the Knight King wanted them, he called for the family to exit the wagon. As Thrarns grandfather stepped from the wagon, he was immediately struck by a barrage of arrows, killing him instantly. Thrarns mother and father fought heroically from the cover of the wooden wagon, but were forced to step out from it when it was set ablaze by burning arrows. They too did not make it far when they were struck down by arrows. At the request of his parents, Tharn remained inside the wagon as it burned. Not even the merchant that led the family into the trap knew of Thrarns existance. Because of this, the attackers ceased and quickly put out the fire that was consuming the wagon. But not before Thrarns face was badly burned by the flames. Once the fire was put out, the merchant drove the damaged wagon to his home. There, Tharn escaped the wagon unseen and snuck back into the nearby forest. Overcome with pain and grief, Thrarn collapsed and blacked out. He awoke in a strange place, his face bandaged. Thrarn soon discovered that he was rescued by elves that also sought refuge in the forest. They took him to their village where he remained unconscious for several days. Darius Darrowdown,the elven healer was able to help Thrarn a little, but his face remained badly scarred. Darius also spent a lot of time with Thrarn mending his emotional scars. The elves raised Thrarn from when he was about 12 years of age, until he decided to set out on his own. On occasion, Thrarn would return to the Elvin village to visit his good friend Darius. On occasion, the two would travel together throughout the land to help out people in need. When Thrarn thought he was ready, he left the village. He continues to seek out and kill Izrador's followers, but this time not to protect the innocent, but to avenge his family's death. He learned from the merchant's betrayal, that he could trust no one but himself. So he set out alone to find and kill the Knight King that was responsible for the death of his family. [URL=http://www.geocities.com/steiner093/Midnight_Tharn.html?1053137511696]Click for Picture[/URL] [/QUOTE]
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