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Midnight: Peril in Arbordale (OOC thread)
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<blockquote data-quote="Mirth" data-source="post: 887493" data-attributes="member: 5242"><p><strong>Character Name :</strong> Elidur the Ravenborn</p><p><strong>Character Race :</strong> Human (Dorn)</p><p><strong>Character Class(es) :</strong> Wildlander 2/Defender 2</p><p><strong>Heroic Path : </strong> Feyblooded</p><p><strong>Alignment :</strong> Chaotic Good </p><p></p><p><strong>Gender :</strong> Male</p><p><strong>Age :</strong> 18</p><p><strong>Height :</strong> 6'5"</p><p><strong>Weight :</strong> 200lbs</p><p><strong>Eyes :</strong> Green</p><p><strong>Hair :</strong> Red (deep & dark, almost black)</p><p></p><p><strong>Character Level :</strong> 4</p><p><strong>EXP Points Gained :</strong> 6000</p><p><strong>EXP Needed For Next Level :</strong> 10000</p><p></p><p><strong>Known Languages :</strong></p><p>Norther, Erenlander, High Elven, Patrol Sign, Orcish Pidgin, Colonial Pidgin</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Strength :</strong> 18 (+4) </p><p><strong>Dexterity :</strong> 16 (+3)</p><p><strong>Constitution :</strong> 12 (+1)</p><p><strong>Intelligence :</strong> 12 (+1)</p><p><strong>Wisdom :</strong> 13 (+1)</p><p><strong>Charisma :</strong> 10 (0)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Armor Class :</strong> 16</p><p></p><p><strong>Flatfooted Armor Class :</strong> 13</p><p><strong>Touch Armor Class :</strong> 13</p><p></p><p><strong>Special Armor Class Notes :</strong> +1 Defender bonus, +2 Improved Dodge</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Hit Points :</strong> <em>still unknown? (4d8 + 4)</em></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Save vs. Fortitude :</strong> +5</p><p><strong>Save vs. Reflex :</strong> +6</p><p><strong>Save vs. Will :</strong> +1</p><p></p><p><strong>Special Save Notes :</strong> +1 racial bonus on Fortitude saves</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Initiative Modifier :</strong> +3</p><p></p><p><strong>Base Attack Bonus :</strong> +4</p><p></p><p><strong>Melee Attack Bonus :</strong> +8</p><p></p><p><strong>Ranged Attack Bonus :</strong> +7</p><p></p><p><strong>Special Combat Notes :</strong> </p><p>+9 melee with bastard sword</p><p>+8 ranged with any spear</p><p>Unarmed Strike 1d6</p><p>Stunning Attack 2/day (make DC 14 Fort save or stunned for 1 round)</p><p>Improved Dodge [Defender ability]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Weapons :</strong> </p><p>Bastard Sword</p><p>Erunsil Fighting Knife [x2]</p><p>Shortspear</p><p>Shortbow (20 arrows)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Skills : </strong> </p><p></p><p>Name/Total Mod (Ability) # Ranks taken</p><p></p><p><strong> Animal Empathy</strong>/+5 (Cha) 5 ranks</p><p><strong> Balance</strong>/+8 (Dex) 3 ranks [+2 synergy]</p><p><strong> Climb</strong>/+5 (Str) 1 rank</p><p><strong> Handle Animal</strong>/+7 (Cha) 5 ranks [+2 synergy]</p><p>*<strong> Hide</strong>/+6 (Dex) 3 ranks</p><p><strong> Intuit Direction</strong>/+6 (Wis) 5 ranks</p><p>*<strong> Jump</strong>/+11 (Str) 5 ranks [+2 synergy]</p><p><strong> Knowledge (Northlands)</strong>/+5 (Int) 4 ranks</p><p>*<strong> Move Silently</strong>/+6 (Dex) 3 ranks</p><p><strong> Ride</strong>/+12 (Dex) 7 ranks [+2 synergy]</p><p><strong> Swim</strong>/+5 (Str) 1 rank</p><p>*<strong> Tumble</strong>/+10 (Dex) 5 ranks [+2 synergy]</p><p><strong> Wilderness Lore</strong>/+8 (Wis) 5 ranks [+2 synergy]</p><p></p><p>* Armor Check Penalty Applies</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Feats :</strong></p><p>Dodge</p><p>Exotic Weapon Proficiency - Erunsil Fighting Knife</p><p>Improved Unarmed Strike [Defender bonus]</p><p>Mounted Combat</p><p>Track [Wildlander trait]</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Dornish Features :</strong></p><p></p><p>Cold Resistance 5</p><p>+1 racial bonus on Fortitude saves</p><p>Martial weapon proficiency with bastard sword</p><p>+1 racial bonus to attack when fighting with 5+ Dorns</p><p>+1 racial bonus to attack with bastard swords, greatswords, greataxes and all spears</p><p>Knowledge (Northlands) is class skill</p><p>+2 racial bonus on Wilderness Lore checks in the Northlands</p><p></p><p><strong>Heroic Path Features :</strong></p><p></p><p>Low-light vision</p><p><em>Detect Magic</em> 1/day</p><p><em>Change Self</em> 1/day</p><p><em>Charm Person</em> 1/day</p><p></p><p><strong>Class Features :</strong></p><p></p><p>Track feat</p><p>Unarmed Strike 1d6</p><p>Improved Unarmed Strike feat</p><p>Stunning Attack 2/day (make DC 14 Fort save or stunned for 1 round)</p><p>Improved Dodge (+2 dodge bonus to AC vs. single opponent or +1 dodge bonus to AC vs. all opponents)</p><p>Animal Communion (<em>Speak With Animals</em> 1/day)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Equipment & Gear (include weight of individual items and total weight) :</strong> </p><p></p><p>Explorer's Outfit</p><p>Flint & Steel</p><p>Signal Whistle</p><p>Trail Rations (1 week)</p><p>Waterskin</p><p>Whetstone</p><p></p><p>Light Warhorse (Bit & Bridle, Military Saddle, Saddlebags)</p><p>--Bedroll</p><p>--Winter Blanket</p><p></p><p>Total Weight of Equipment: 9lbs</p><p></p><p>Total Weight Carried: 33lbs</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Base Speed :</strong> 30ft</p><p></p><p><strong>Normal Speed (including penalty for armor or encumbrance load) :</strong> 30ft</p><p></p><p><strong>AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :</strong> 0</p><p></p><p><strong>Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :</strong> --</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Character History :</strong></p><p></p><p>When House Falon was subverted by the traitor Aushav, Eden the Maidensword was able to escape with a contingent of her followers. Along with a small group of refugees & children, they made their way to the Veradeen. There, the Erunsil were able to save the life of the gravely wounded Lady Falon, but she never fully recovered. Many of Eden's followers left to try and reclaim Steel Hill from the Shadow, never to return. The few Dorns who remained with their Lady joined with the Erunsil and eked out a rough life in the wilderness while helping to defend northern Erethor from the orc hordes poring out of the Highhorns.</p><p></p><p>Whether Lady Falon's long life was a blessing or a curse is hard to tell. Broken and bent in battle at such a young age, many wondered how she carried on day after day, planning forays, tending to the wounded, caring for the children. Her people whispered amongst themselves that perhaps the snow elven magics that had saved her life so long ago had also made her immortal, like the fey who lived amongst them seemed to be. Those whispers were silenced when Eden the Maidensword (she never married or had children of her own) died in the 81st year of the Last Age, having lived exactly 100 years. Those who were there tell that the circumstances of her passing were just as strange and miraculous as her life.</p><p></p><p>At the time of her death, the aged Lady was serving as a midwife at a very difficult birth. As Eden helped the young mother struggle through pain and blood, a raven flew into the room through an open window. It alighted on the Lady's shoulder and then hopped onto the mother's belly. The young woman screamed as the bird landed on her and her reaction forced the baby boy to finally emerge. By the time he did, Lady Falon was already dead. The raven skipped up onto the now-dead woman's shoulder once again and then flew out the open window.</p><p></p><p>That baby was Elidur. The strange circumstance at the boy's birth was told and retold during Elidur's childhood. Some thought it a bad omen, that the boy was somehow responsible for Lady Falon's death. Were ravens not the harbingers of doom, the eaters of carrion from the battlefield? Others, the Erunsil of the settlement among them, felt instead that the raven had carried the essence of the Lady from her body to Elidur. They all watched the boy with great care and as he grew they knew he was "different." Each group believed this to prove their own viewpoint. To Elidur himself, it mattered not. </p><p></p><p>Feeling separate from the other Dorns, Elidur was more comfortable with the snow elves. From them he learned their languages both spoken and unspoken, their silent and hidden ways, the correct use of their fighting knives and many more useful skills. Elidur knew then that once he was old enough he would leave his Dornish relatives and melt away into the Veradeen to live amongst the Erunsil. Of course, that all changed when Roland arrived. </p><p></p><p>Elidur had heard the stories of the boy who would be king rallying all of the ancient houses to his banner. Barely a man and Roland was already a legend. Elidur found it hard to believe that someone only a year older than himself could have accomplished so much. In fact, he didn't believe it. At least until the boy prince himself rode by Elidur on his way into their settlement. </p><p></p><p>It wasn't the boy's horse (a lithe dappled gray number), or his men (who looked more like a ragtag group of brigands, all caked in dirt and grime with their scavenged orcish armament) or even the boy's stature (Elidur easily stood over a foot taller), it was his presence. Something about him <em>shone.</em> Once he heard the boy speak in front of the council (in both Norther and High Elven no less), Elidur was sold. When the Raiders rode out of the Veradeen, Elidur was among their number. He was only 15 years old. And he was following a 16 year old into battle.</p><p></p><p>The last three years have been hard and bloody. Even the fabled riders that strike and disappear get caught from time to time. Roland and his men have made some inroads but at a heavy price. Fully half of the Raiders that Elidur rode out with that day are dead. Of course, more men have replaced them, but it isn't enough. The Shadow is everywhere. Knowing this, Roland has prepared his men for the possibility (eventuality?) that they will be captured, teaching them weaponless combat and training their minds to be as one with their bodies. </p><p></p><p>At 18, Elidur doesn't know how much longer he has on this world, but he knows that he's going to make a difference.</p></blockquote><p></p>
[QUOTE="Mirth, post: 887493, member: 5242"] [b]Character Name :[/b] Elidur the Ravenborn [b]Character Race :[/b] Human (Dorn) [b]Character Class(es) :[/b] Wildlander 2/Defender 2 [b]Heroic Path : [/b] Feyblooded [b]Alignment :[/b] Chaotic Good [b]Gender :[/b] Male [b]Age :[/b] 18 [b]Height :[/b] 6'5" [b]Weight :[/b] 200lbs [b]Eyes :[/b] Green [b]Hair :[/b] Red (deep & dark, almost black) [b]Character Level :[/b] 4 [b]EXP Points Gained :[/b] 6000 [b]EXP Needed For Next Level :[/b] 10000 [b]Known Languages :[/b] Norther, Erenlander, High Elven, Patrol Sign, Orcish Pidgin, Colonial Pidgin ------------------------------------------------------- [b]Strength :[/b] 18 (+4) [b]Dexterity :[/b] 16 (+3) [b]Constitution :[/b] 12 (+1) [b]Intelligence :[/b] 12 (+1) [b]Wisdom :[/b] 13 (+1) [b]Charisma :[/b] 10 (0) ------------------------------------------------------- [b]Armor Class :[/b] 16 [b]Flatfooted Armor Class :[/b] 13 [b]Touch Armor Class :[/b] 13 [b]Special Armor Class Notes :[/b] +1 Defender bonus, +2 Improved Dodge ------------------------------------------------------- [b]Hit Points :[/b] [i]still unknown? (4d8 + 4)[/i] ------------------------------------------------------- [b]Save vs. Fortitude :[/b] +5 [b]Save vs. Reflex :[/b] +6 [b]Save vs. Will :[/b] +1 [b]Special Save Notes :[/b] +1 racial bonus on Fortitude saves ------------------------------------------------------- [b]Initiative Modifier :[/b] +3 [b]Base Attack Bonus :[/b] +4 [b]Melee Attack Bonus :[/b] +8 [b]Ranged Attack Bonus :[/b] +7 [b]Special Combat Notes :[/b] +9 melee with bastard sword +8 ranged with any spear Unarmed Strike 1d6 Stunning Attack 2/day (make DC 14 Fort save or stunned for 1 round) Improved Dodge [Defender ability] ------------------------------------------------------- [b]Weapons :[/b] Bastard Sword Erunsil Fighting Knife [x2] Shortspear Shortbow (20 arrows) ------------------------------------------------------- [b]Skills : [/b] Name/Total Mod (Ability) # Ranks taken [b] Animal Empathy[/b]/+5 (Cha) 5 ranks [b] Balance[/b]/+8 (Dex) 3 ranks [+2 synergy] [b] Climb[/b]/+5 (Str) 1 rank [b] Handle Animal[/b]/+7 (Cha) 5 ranks [+2 synergy] *[b] Hide[/b]/+6 (Dex) 3 ranks [b] Intuit Direction[/b]/+6 (Wis) 5 ranks *[b] Jump[/b]/+11 (Str) 5 ranks [+2 synergy] [b] Knowledge (Northlands)[/b]/+5 (Int) 4 ranks *[b] Move Silently[/b]/+6 (Dex) 3 ranks [b] Ride[/b]/+12 (Dex) 7 ranks [+2 synergy] [b] Swim[/b]/+5 (Str) 1 rank *[b] Tumble[/b]/+10 (Dex) 5 ranks [+2 synergy] [b] Wilderness Lore[/b]/+8 (Wis) 5 ranks [+2 synergy] * Armor Check Penalty Applies ------------------------------------------------------- [b]Feats :[/b] Dodge Exotic Weapon Proficiency - Erunsil Fighting Knife Improved Unarmed Strike [Defender bonus] Mounted Combat Track [Wildlander trait] ------------------------------------------------------- [b]Dornish Features :[/b] Cold Resistance 5 +1 racial bonus on Fortitude saves Martial weapon proficiency with bastard sword +1 racial bonus to attack when fighting with 5+ Dorns +1 racial bonus to attack with bastard swords, greatswords, greataxes and all spears Knowledge (Northlands) is class skill +2 racial bonus on Wilderness Lore checks in the Northlands [b]Heroic Path Features :[/b] Low-light vision [i]Detect Magic[/i] 1/day [i]Change Self[/i] 1/day [i]Charm Person[/i] 1/day [b]Class Features :[/b] Track feat Unarmed Strike 1d6 Improved Unarmed Strike feat Stunning Attack 2/day (make DC 14 Fort save or stunned for 1 round) Improved Dodge (+2 dodge bonus to AC vs. single opponent or +1 dodge bonus to AC vs. all opponents) Animal Communion ([i]Speak With Animals[/i] 1/day) ------------------------------------------------------- [b]Equipment & Gear (include weight of individual items and total weight) :[/b] Explorer's Outfit Flint & Steel Signal Whistle Trail Rations (1 week) Waterskin Whetstone Light Warhorse (Bit & Bridle, Military Saddle, Saddlebags) --Bedroll --Winter Blanket Total Weight of Equipment: 9lbs Total Weight Carried: 33lbs ------------------------------------------------------- [b]Base Speed :[/b] 30ft [b]Normal Speed (including penalty for armor or encumbrance load) :[/b] 30ft [b]AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :[/b] 0 [b]Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :[/b] -- ------------------------------------------------------- [b]Character History :[/b] When House Falon was subverted by the traitor Aushav, Eden the Maidensword was able to escape with a contingent of her followers. Along with a small group of refugees & children, they made their way to the Veradeen. There, the Erunsil were able to save the life of the gravely wounded Lady Falon, but she never fully recovered. Many of Eden's followers left to try and reclaim Steel Hill from the Shadow, never to return. The few Dorns who remained with their Lady joined with the Erunsil and eked out a rough life in the wilderness while helping to defend northern Erethor from the orc hordes poring out of the Highhorns. Whether Lady Falon's long life was a blessing or a curse is hard to tell. Broken and bent in battle at such a young age, many wondered how she carried on day after day, planning forays, tending to the wounded, caring for the children. Her people whispered amongst themselves that perhaps the snow elven magics that had saved her life so long ago had also made her immortal, like the fey who lived amongst them seemed to be. Those whispers were silenced when Eden the Maidensword (she never married or had children of her own) died in the 81st year of the Last Age, having lived exactly 100 years. Those who were there tell that the circumstances of her passing were just as strange and miraculous as her life. At the time of her death, the aged Lady was serving as a midwife at a very difficult birth. As Eden helped the young mother struggle through pain and blood, a raven flew into the room through an open window. It alighted on the Lady's shoulder and then hopped onto the mother's belly. The young woman screamed as the bird landed on her and her reaction forced the baby boy to finally emerge. By the time he did, Lady Falon was already dead. The raven skipped up onto the now-dead woman's shoulder once again and then flew out the open window. That baby was Elidur. The strange circumstance at the boy's birth was told and retold during Elidur's childhood. Some thought it a bad omen, that the boy was somehow responsible for Lady Falon's death. Were ravens not the harbingers of doom, the eaters of carrion from the battlefield? Others, the Erunsil of the settlement among them, felt instead that the raven had carried the essence of the Lady from her body to Elidur. They all watched the boy with great care and as he grew they knew he was "different." Each group believed this to prove their own viewpoint. To Elidur himself, it mattered not. Feeling separate from the other Dorns, Elidur was more comfortable with the snow elves. From them he learned their languages both spoken and unspoken, their silent and hidden ways, the correct use of their fighting knives and many more useful skills. Elidur knew then that once he was old enough he would leave his Dornish relatives and melt away into the Veradeen to live amongst the Erunsil. Of course, that all changed when Roland arrived. Elidur had heard the stories of the boy who would be king rallying all of the ancient houses to his banner. Barely a man and Roland was already a legend. Elidur found it hard to believe that someone only a year older than himself could have accomplished so much. In fact, he didn't believe it. At least until the boy prince himself rode by Elidur on his way into their settlement. It wasn't the boy's horse (a lithe dappled gray number), or his men (who looked more like a ragtag group of brigands, all caked in dirt and grime with their scavenged orcish armament) or even the boy's stature (Elidur easily stood over a foot taller), it was his presence. Something about him [i]shone.[/i] Once he heard the boy speak in front of the council (in both Norther and High Elven no less), Elidur was sold. When the Raiders rode out of the Veradeen, Elidur was among their number. He was only 15 years old. And he was following a 16 year old into battle. The last three years have been hard and bloody. Even the fabled riders that strike and disappear get caught from time to time. Roland and his men have made some inroads but at a heavy price. Fully half of the Raiders that Elidur rode out with that day are dead. Of course, more men have replaced them, but it isn't enough. The Shadow is everywhere. Knowing this, Roland has prepared his men for the possibility (eventuality?) that they will be captured, teaching them weaponless combat and training their minds to be as one with their bodies. At 18, Elidur doesn't know how much longer he has on this world, but he knows that he's going to make a difference. [/QUOTE]
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