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Midnight Question
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<blockquote data-quote="ShadowDenizen" data-source="post: 2996167" data-attributes="member: 16485"><p>Hey, Kirowan.</p><p>Let me start by saying that Midnight is NOT for everyone. It's very much a harsh world, and some players may have a hard time adjsuting to the grim setting. </p><p></p><p>If you DO pick up Midnight, make sure you pick up the Revised Ruledbook; it smoothes out some fo the hinks of the original book, and also incoropartes the "Against the Shadow" players guide.</p><p></p><p>To more specifically answer your question:</p><p>So they have a fighting chance, beginning characters have been ramped-up, power wise compared to standard D+D characters.(More feats, skill-points, and flexibility in general.)</p><p></p><p>There are more "hybrid" races;</p><p>*Dworg (Dwarf/Orc)</p><p>*Elfling (Halfling/Elf)</p><p>And a few others I can't recall offhand.</p><p></p><p>Most all of the "Core" classes have been tweaked, if not revised completely. </p><p></p><p> For instance, the Socrerer/Wizard has been replaced by the "Channeler", who uses a spell-point system, rahter than the Vancian method of core D+D. (Takes some getting used to, but very rewarding and flexible.) </p><p></p><p>Loosely speaking, "Rangers" have changed into "Wildlanders", and "Monks" into "Defenders", with according rules/ stat changes.</p><p></p><p>There are no Clerics; the only "Clerics" (called "Legates" in Midnight) worship Izrador, the Dark God. </p><p></p><p>To make up for this, and to give the PC's a fair chance, there's also the addtion of "Heroic Paths"; essentially, it's a :Outside Force: taht shapes your character; your Path goes up at the same rate as your level, giving you additional powers. (But, as with most things D+D, my group has found that the Heroic Paths are NOT all equal; some (Juggernaut/Ironblooded) are much more powerful than others.)</p><p></p><p>Best of all?</p><p>The books are reasonably priced! (It's about $15 for a supplement, and they put out a supplement every couple of months, so that even I can keep up!!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this brief primer helps; you can also point your browser to:</p><p><a href="http://www.fantasyflightgames.com" target="_blank">www.fantasyflightgames.com</a></p><p><a href="http://www.pathsoflegend.org/" target="_blank">http://www.pathsoflegend.org/</a> (AWESOME fan site w/ tons of useful stuff.)</p><p></p><p>Let me know how it turns out!</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 2996167, member: 16485"] Hey, Kirowan. Let me start by saying that Midnight is NOT for everyone. It's very much a harsh world, and some players may have a hard time adjsuting to the grim setting. If you DO pick up Midnight, make sure you pick up the Revised Ruledbook; it smoothes out some fo the hinks of the original book, and also incoropartes the "Against the Shadow" players guide. To more specifically answer your question: So they have a fighting chance, beginning characters have been ramped-up, power wise compared to standard D+D characters.(More feats, skill-points, and flexibility in general.) There are more "hybrid" races; *Dworg (Dwarf/Orc) *Elfling (Halfling/Elf) And a few others I can't recall offhand. Most all of the "Core" classes have been tweaked, if not revised completely. For instance, the Socrerer/Wizard has been replaced by the "Channeler", who uses a spell-point system, rahter than the Vancian method of core D+D. (Takes some getting used to, but very rewarding and flexible.) Loosely speaking, "Rangers" have changed into "Wildlanders", and "Monks" into "Defenders", with according rules/ stat changes. There are no Clerics; the only "Clerics" (called "Legates" in Midnight) worship Izrador, the Dark God. To make up for this, and to give the PC's a fair chance, there's also the addtion of "Heroic Paths"; essentially, it's a :Outside Force: taht shapes your character; your Path goes up at the same rate as your level, giving you additional powers. (But, as with most things D+D, my group has found that the Heroic Paths are NOT all equal; some (Juggernaut/Ironblooded) are much more powerful than others.) Best of all? The books are reasonably priced! (It's about $15 for a supplement, and they put out a supplement every couple of months, so that even I can keep up!!) :) Hope this brief primer helps; you can also point your browser to: [url]www.fantasyflightgames.com[/url] [url]http://www.pathsoflegend.org/[/url] (AWESOME fan site w/ tons of useful stuff.) Let me know how it turns out! [/QUOTE]
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