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<blockquote data-quote="WizarDru" data-source="post: 1139702" data-attributes="member: 151"><p>The way I see it, if the game is self-contained, such as AU, d20 modern, Babylon 5, Wheel of Time or Everquest, it's clearly d20 material for the d20 forum (d20 modern being popular enough for its own forum notwithstanding). If it's a game that is really D&D with trimmings, such as FR, SL, Midnight, OA or similar settings, then general is just fine. </p><p> </p><p>Note that settings like Midnight supplement the PHB, not replace it. There are plenty of fighters (more than a normal D&D setting) within Midnight, but they are NOT detailed in the Midnight setting. There are no Fighters in d20 Modern or Babylon5. You can't be a PHB wizard or ranger in Wheel of Time, normally. AU is compatible, but then, presumably so is Mutants & Masterminds or Godlike. That some classes are restricted in a setting such as Midnight is not quite the same thing as saying they're not basic choices avaible to players at all, IMHO.</p><p> </p><p>A game such as Hijinx or the Polyhedron d20 Pulp game, which has replacement classes for the core and some very divergent mechanics (musical combat, for example<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), I would consider to go to the d20 forum. A game like the SpellJammer game, I would put firmly in general, as it's just a D&D setting where you cross out 'sea-faring' and write in 'space-faring'.</p><p> </p><p>Is it a bit arbitrary? Yes. But I think it simplifies the analysis, somewhat, and makes management easier.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1139702, member: 151"] The way I see it, if the game is self-contained, such as AU, d20 modern, Babylon 5, Wheel of Time or Everquest, it's clearly d20 material for the d20 forum (d20 modern being popular enough for its own forum notwithstanding). If it's a game that is really D&D with trimmings, such as FR, SL, Midnight, OA or similar settings, then general is just fine. Note that settings like Midnight supplement the PHB, not replace it. There are plenty of fighters (more than a normal D&D setting) within Midnight, but they are NOT detailed in the Midnight setting. There are no Fighters in d20 Modern or Babylon5. You can't be a PHB wizard or ranger in Wheel of Time, normally. AU is compatible, but then, presumably so is Mutants & Masterminds or Godlike. That some classes are restricted in a setting such as Midnight is not quite the same thing as saying they're not basic choices avaible to players at all, IMHO. A game such as Hijinx or the Polyhedron d20 Pulp game, which has replacement classes for the core and some very divergent mechanics (musical combat, for example:)), I would consider to go to the d20 forum. A game like the SpellJammer game, I would put firmly in general, as it's just a D&D setting where you cross out 'sea-faring' and write in 'space-faring'. Is it a bit arbitrary? Yes. But I think it simplifies the analysis, somewhat, and makes management easier. [/QUOTE]
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