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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Midnight with 4e
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<blockquote data-quote="smathis" data-source="post: 4167299" data-attributes="member: 56465"><p>I like the idea of Dragonborn = Dorn, Sarcosan = Tiefling. Based on what we know, you'd probably have to flip-flop Gnomes and Halflings. In 4e, Halflings are river, swamp folk and Gnomes are near-feral creatures that live in the woods.</p><p></p><p>As far as Half-Elves, I don't see why they couldn't be in Midnight. I mean, the setting as written had things like Half-Orc/Half-Dwarf. The idea of a Half-Elf is no more or less outlandish.</p><p></p><p>If you're really having a hard time with Half-Elves, make them one of the Elven subraces, like the Snow Elves or the Sea Elves. I'd make the Caransil into Eladrin.</p><p></p><p>As far as Clerics or Paladins, Midnight does have (sort of) Clerics in the form of Channelers who rely on Wisdom to cast spells. I believe they're called Spiritualists? They're in Midnight 2e, though. Basically, you change the flavor of the Cleric to a Channeler who relies on his own force of will and belief to cast divine-ish spells.</p><p></p><p>Beyond that, there's room for Elven characters as Paladins or Clerics in the service of the Elven Queen. She's only one step below a god in the setting anyway.</p><p></p><p>I've said on other forums, I'd probably use the Shadar-Kai for the Legates. Easy enough to do and the flavor of their abilities fits, I think.</p><p></p><p>Good ideas, though. Midnight is one of my favorite 3e settings. I actually think it will be easier to do an inspiring game of Midnight in 4e than 3e. But my tastes always leaned towards epic adventure in the setting as opposed to grim survival.</p></blockquote><p></p>
[QUOTE="smathis, post: 4167299, member: 56465"] I like the idea of Dragonborn = Dorn, Sarcosan = Tiefling. Based on what we know, you'd probably have to flip-flop Gnomes and Halflings. In 4e, Halflings are river, swamp folk and Gnomes are near-feral creatures that live in the woods. As far as Half-Elves, I don't see why they couldn't be in Midnight. I mean, the setting as written had things like Half-Orc/Half-Dwarf. The idea of a Half-Elf is no more or less outlandish. If you're really having a hard time with Half-Elves, make them one of the Elven subraces, like the Snow Elves or the Sea Elves. I'd make the Caransil into Eladrin. As far as Clerics or Paladins, Midnight does have (sort of) Clerics in the form of Channelers who rely on Wisdom to cast spells. I believe they're called Spiritualists? They're in Midnight 2e, though. Basically, you change the flavor of the Cleric to a Channeler who relies on his own force of will and belief to cast divine-ish spells. Beyond that, there's room for Elven characters as Paladins or Clerics in the service of the Elven Queen. She's only one step below a god in the setting anyway. I've said on other forums, I'd probably use the Shadar-Kai for the Legates. Easy enough to do and the flavor of their abilities fits, I think. Good ideas, though. Midnight is one of my favorite 3e settings. I actually think it will be easier to do an inspiring game of Midnight in 4e than 3e. But my tastes always leaned towards epic adventure in the setting as opposed to grim survival. [/QUOTE]
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