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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Midnight with 4e
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<blockquote data-quote="crash_beedo" data-source="post: 4167401" data-attributes="member: 18781"><p>I agree a setting like Midnight seems to be ideal for 4E.</p><p></p><p>I may not try to map it as closely to the Midnight Core setting. For instance, the 4E approach to deities seems to be that they're aloof and uninvolved in the world; in that case it may be enough to still allow some PC clerics/paladins, and have Izrador be something other than a deity... more like Iuz in Greyhawk, or Sauron in ME - a demigod or demon with both feet on the ground while the gods themselves are removed and only work through proxies. I'm trying to figure out how to keep the core classes in place for PC's without having to create all new core classes on day one.</p><p></p><p>You could also do a Dragonlance type approach where there were no clerics or paladins before the PC's came along... the gods were forgotten, and only the worship of Izrador granted power to clerics, at least before the campaign started.</p><p></p><p>As for the races... Dragonborn and Tieflings seem to have marginal population sizes. Dragonborn could be isolated to one of the mountainous areas and Tieflings could trace their roots back to the demon-haunted jungles (which in this case, become devil-haunted ruins instead). I like mixing the Tieflings in with the Sarcosans and having Dragonborn mixed in with the Dorn or side-by-side the Dwarves of the Kaladruns.</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 4167401, member: 18781"] I agree a setting like Midnight seems to be ideal for 4E. I may not try to map it as closely to the Midnight Core setting. For instance, the 4E approach to deities seems to be that they're aloof and uninvolved in the world; in that case it may be enough to still allow some PC clerics/paladins, and have Izrador be something other than a deity... more like Iuz in Greyhawk, or Sauron in ME - a demigod or demon with both feet on the ground while the gods themselves are removed and only work through proxies. I'm trying to figure out how to keep the core classes in place for PC's without having to create all new core classes on day one. You could also do a Dragonlance type approach where there were no clerics or paladins before the PC's came along... the gods were forgotten, and only the worship of Izrador granted power to clerics, at least before the campaign started. As for the races... Dragonborn and Tieflings seem to have marginal population sizes. Dragonborn could be isolated to one of the mountainous areas and Tieflings could trace their roots back to the demon-haunted jungles (which in this case, become devil-haunted ruins instead). I like mixing the Tieflings in with the Sarcosans and having Dragonborn mixed in with the Dorn or side-by-side the Dwarves of the Kaladruns. [/QUOTE]
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Midnight with 4e
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