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<blockquote data-quote="Andre" data-source="post: 2464846" data-attributes="member: 25930"><p><strong>Heroes of Might and Magic</strong></p><p></p><p>HOMM got it's start as an update to the old dos game King's Bounty. KB was quite a bit of fun, but had only one "scenario". Once youi learned the proper tactics, winning was pretty much guaranteed. HOMM I expanded on the ideas in KB, added more than a dash of Warlords, and created a real classic. HOMM II and III were improvements on the basic system created in HOMM I. HOMM IV was a significant departure - in fact, the designers deliberately moved the game more in the direction of other such turn-based strategy games, such as Warlords and Age of Wonders. HOMM IV was just as rushed as MM9, released just weeks before 3DO sold the franchise. While HOMM IV has its supporters, most players see it as the worst of the series. HOMM V is in production now, but it's too early to tell if it will be worth getting. </p><p></p><p>All HOMM games include a scenario builder (except HOMM I?), and HOMM 3 also has a campaign editor (you can link several scenarios, deciding what forces are carried over from one to the next). HOMM II and HOMM III have a couple of expansions each.</p><p></p><p>HOMM V website:</p><p></p><p><a href="http://www.mightandmagicgame.com/teaser/uk/index.php" target="_blank">http://www.mightandmagicgame.com/teaser/uk/index.php</a></p><p></p><p>Most common differences in HOMM from other similar strategy games:</p><p>*Heroes do not participate directly on the battlefield. They can cast spells in combat, and they boost the attack and defense skills of troops in their armies. You cannot attack a hero directly - you can only defeat a hero by defeating his/her army.</p><p>*You do not build "units", you recruit creatures. Heroes can hold a limited number of different creatures (IIRC, 6 in HOMM I, 7 in HOMM II and III). But a hero can theoretically recruit an unlimited number of any particular creature type. For instance, the hero might have an army consisting of 12 archers, 6 marksmen, 22 pikemen, and 4 royal griffons. Or he might have an army of 100 archangels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>*Creatures can not move on their own - a hero must add them to his army, then move to a new location. This sometimes results in one main hero fighting the enemy, and several secondary heroes doing nothing but recruiting and transporting troops.</p><p>*Armies do not cost upkeep. Most similar strategy games charge the player a per turn cost for each existing unit. HOMM only charges to recruit the creatures, not to maintain them. Creature costs can include not just gold, but also other resources, such as gems, crystal, sulfur, etc.</p><p>*Resources. Most other such games have two resources: gold and mana. HOMM uses several other resources, which are necessary to develop towns and recruit creatures. Mana is hero-specific. Each hero has a certain amount of mana, which is regained slowly each day, and can be completely replenished in certain situations.</p><p></p><p>In my opinion, HOMM I - III have been so popular for a couple key reasons. One, the mix of resource management, heroes, spells, armies, and towns creates complex, challenging play. Some lessons are quickly learned, others take much longer. But no matter how good a player, you can always find yourself challenged by a new scenario or situation. Two, the AI is quite good. You can change the AI setting when beginning a scenario,which adjusts both the intelligence of the computer opponents, and the resrouces they receive. In HOMM 3, I've found that playing on Hard difficulty usually leads to a challenging, exciting game, as I rush from point to point, fending off the computer opponents.</p><p></p><p>I would recommend HOMM III (with all expansions). If that's not available, find HOMM II (with Price of Glory expansion). Both are outstanding games. Unfortunately, they're out of print, so you'll probably have to try eBay or a similar site. BTW - there are some on eBay who sell the Complete HOMM III game for significant bucks ($50+). Keep looking - you can find it cheaper, if you're willing to be patient.</p><p></p><p>Here's a link to strategy guides for the first three HOMM games.</p><p></p><p><a href="http://www.the-spoiler.com/titles.html#H" target="_blank">http://www.the-spoiler.com/titles.html#H</a></p><p></p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="Andre, post: 2464846, member: 25930"] [B]Heroes of Might and Magic[/B] HOMM got it's start as an update to the old dos game King's Bounty. KB was quite a bit of fun, but had only one "scenario". Once youi learned the proper tactics, winning was pretty much guaranteed. HOMM I expanded on the ideas in KB, added more than a dash of Warlords, and created a real classic. HOMM II and III were improvements on the basic system created in HOMM I. HOMM IV was a significant departure - in fact, the designers deliberately moved the game more in the direction of other such turn-based strategy games, such as Warlords and Age of Wonders. HOMM IV was just as rushed as MM9, released just weeks before 3DO sold the franchise. While HOMM IV has its supporters, most players see it as the worst of the series. HOMM V is in production now, but it's too early to tell if it will be worth getting. All HOMM games include a scenario builder (except HOMM I?), and HOMM 3 also has a campaign editor (you can link several scenarios, deciding what forces are carried over from one to the next). HOMM II and HOMM III have a couple of expansions each. HOMM V website: [url]http://www.mightandmagicgame.com/teaser/uk/index.php[/url] Most common differences in HOMM from other similar strategy games: *Heroes do not participate directly on the battlefield. They can cast spells in combat, and they boost the attack and defense skills of troops in their armies. You cannot attack a hero directly - you can only defeat a hero by defeating his/her army. *You do not build "units", you recruit creatures. Heroes can hold a limited number of different creatures (IIRC, 6 in HOMM I, 7 in HOMM II and III). But a hero can theoretically recruit an unlimited number of any particular creature type. For instance, the hero might have an army consisting of 12 archers, 6 marksmen, 22 pikemen, and 4 royal griffons. Or he might have an army of 100 archangels. :) *Creatures can not move on their own - a hero must add them to his army, then move to a new location. This sometimes results in one main hero fighting the enemy, and several secondary heroes doing nothing but recruiting and transporting troops. *Armies do not cost upkeep. Most similar strategy games charge the player a per turn cost for each existing unit. HOMM only charges to recruit the creatures, not to maintain them. Creature costs can include not just gold, but also other resources, such as gems, crystal, sulfur, etc. *Resources. Most other such games have two resources: gold and mana. HOMM uses several other resources, which are necessary to develop towns and recruit creatures. Mana is hero-specific. Each hero has a certain amount of mana, which is regained slowly each day, and can be completely replenished in certain situations. In my opinion, HOMM I - III have been so popular for a couple key reasons. One, the mix of resource management, heroes, spells, armies, and towns creates complex, challenging play. Some lessons are quickly learned, others take much longer. But no matter how good a player, you can always find yourself challenged by a new scenario or situation. Two, the AI is quite good. You can change the AI setting when beginning a scenario,which adjusts both the intelligence of the computer opponents, and the resrouces they receive. In HOMM 3, I've found that playing on Hard difficulty usually leads to a challenging, exciting game, as I rush from point to point, fending off the computer opponents. I would recommend HOMM III (with all expansions). If that's not available, find HOMM II (with Price of Glory expansion). Both are outstanding games. Unfortunately, they're out of print, so you'll probably have to try eBay or a similar site. BTW - there are some on eBay who sell the Complete HOMM III game for significant bucks ($50+). Keep looking - you can find it cheaper, if you're willing to be patient. Here's a link to strategy guides for the first three HOMM games. [url]http://www.the-spoiler.com/titles.html#H[/url] Enjoy! [/QUOTE]
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