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Might&Magic: the linear fighter and the exponential wizard
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<blockquote data-quote="toucanbuzz" data-source="post: 7389268" data-attributes="member: 19270"><p>As you note, "<em>the gap does not seem to be an issue at the table."</em> It's not an issue at mine either. Why? Because, as you also note, many players like the idea of playing Conan instead of a weakling in robes who hides in the back. So, they don't care that mechanically, fighters can do less, because the game isn't all about what <strong><em>I</em></strong> can do. It's about what <em><strong>we</strong></em> can do. If I keep you alive long enough to cast that Meteor Swarm, then <strong><em>we've</em></strong> accomplished something. And, as you state, mechanics have little to do with actual roleplay, strategy, wits, and cunning that players bring to the table, no matter the class. Instead of compensation, it's a dynamic of the game that is apart from combat.</p><p></p><p><em>However, we like to let everyone have a chance to shine at the table</em>. A good DM will throw a variety of situations and challenges that, with a good social group, will make this a routine facet of the game. But, it seems you're pointing out that the disparity from a mechanical perspective is that <u>a fighter has less tools in his belt</u> and it's a gear-dependent class. Well, that's purposeful. Some people don't want or need to play a character who can do everything. Some just want to roll a die and make big booms with a hammer. Some don't want to think about how I can get around the challenges that lie between Point A and Point B by using this spell or this divination. For them, let's barrel through can be enough, or "point me to where I need to go." If I get a big shiny sword that helps, all the better.</p><p></p><p>So, it may simply just fall into market economics. If there's a demand, then the perceived gap doesn't really matter.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7389268, member: 19270"] As you note, "[I]the gap does not seem to be an issue at the table."[/I] It's not an issue at mine either. Why? Because, as you also note, many players like the idea of playing Conan instead of a weakling in robes who hides in the back. So, they don't care that mechanically, fighters can do less, because the game isn't all about what [B][I]I[/I][/B] can do. It's about what [I][B]we[/B][/I] can do. If I keep you alive long enough to cast that Meteor Swarm, then [B][I]we've[/I][/B] accomplished something. And, as you state, mechanics have little to do with actual roleplay, strategy, wits, and cunning that players bring to the table, no matter the class. Instead of compensation, it's a dynamic of the game that is apart from combat. [I]However, we like to let everyone have a chance to shine at the table[/I]. A good DM will throw a variety of situations and challenges that, with a good social group, will make this a routine facet of the game. But, it seems you're pointing out that the disparity from a mechanical perspective is that [U]a fighter has less tools in his belt[/U] and it's a gear-dependent class. Well, that's purposeful. Some people don't want or need to play a character who can do everything. Some just want to roll a die and make big booms with a hammer. Some don't want to think about how I can get around the challenges that lie between Point A and Point B by using this spell or this divination. For them, let's barrel through can be enough, or "point me to where I need to go." If I get a big shiny sword that helps, all the better. So, it may simply just fall into market economics. If there's a demand, then the perceived gap doesn't really matter. [/QUOTE]
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