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Might&Magic: the linear fighter and the exponential wizard
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<blockquote data-quote="Tony Vargas" data-source="post: 7391977" data-attributes="member: 996"><p>Because some of the classes are supers?</p><p></p><p>Though, really, super-heroes were in a sense a 20th century update of fairy tales, myth and epics, as were science-fiction and fantasy, in different ways.</p><p></p><p></p><p> That upper limit of the 'sweet' spot has always varied with edition and with group. I always used to say 3-7 was the sweet spot for 1e, but it could easily have gone as high as 11, if it was only 6th level spells that freaked you out - 5th level included some doosies, though. My old 3e group managed to hold campaigns together as high as 10th or 12th before it became that obvious, but we never once used Polymorph, not that it was banned, just an unspoken 'we're not going there,' so 7th would have been more typical, and E6 style play could fix that. 5e, I think, makes it clear that there's a designed-in sweet spot, that you're supposed to dash through Apprentice Tier quickly to get there as the exp needed to level increases relative to the standard encounter, then linger for a while until the double-digits when the pace of leveling again increases.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7391977, member: 996"] Because some of the classes are supers? Though, really, super-heroes were in a sense a 20th century update of fairy tales, myth and epics, as were science-fiction and fantasy, in different ways. That upper limit of the 'sweet' spot has always varied with edition and with group. I always used to say 3-7 was the sweet spot for 1e, but it could easily have gone as high as 11, if it was only 6th level spells that freaked you out - 5th level included some doosies, though. My old 3e group managed to hold campaigns together as high as 10th or 12th before it became that obvious, but we never once used Polymorph, not that it was banned, just an unspoken 'we're not going there,' so 7th would have been more typical, and E6 style play could fix that. 5e, I think, makes it clear that there's a designed-in sweet spot, that you're supposed to dash through Apprentice Tier quickly to get there as the exp needed to level increases relative to the standard encounter, then linger for a while until the double-digits when the pace of leveling again increases. [/QUOTE]
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