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Might&Magic: the linear fighter and the exponential wizard
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7392161" data-attributes="member: 31506"><p>Maybe lol. Or maybe D&D can have non-casters and casters emulate the same genre. Right now we have super casters and weaksauce non-casters. Gandalf lobbed like 6 spells total and they mostly sucked. THAT's the kind of character to adventure alongside Boromir. If we're playing a game of magic superheroics, the martials should be superheroes too.</p><p></p><p>So this really leaves us with two choices. Nerf magic to the point that it's balanced against someone shackled by reality is the first option. I'd suggest basically halving caster progression for a start, so that 5th/6th level spells are what you're casting at 20th level. Alternately if magic is to remain powerful it needs to be risky/slow. You can have your fight ending control spells, they just take several rounds to build energy for. Or you can try and push them faster with risk to your life/sanity. I think D&D is the only game where magic works easily and more reliably than my friggin phone service. </p><p></p><p>Alternately, we make the martial characters the equivalent of their magical peers through superhuman stunts. Since the genie is out of the bottle in terms of magic power, we need to elevate martial characters up there in utility and awesomeness. A level 3 wizard gets to create a personal pocket dimension for 8 hours. A level 3 fighter gets to crit one time more out of every 20 swings and a +1 on unskilled Str/Dex/Con checks... "remarkable" my ass.</p><p></p><p></p><p>If someone wants to play a crappy reality based fighter, they can just not level theirs up. I'm tired of the wizard player getting to be arbiter of what the fighter gets to do because of their limited imagination.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7392161, member: 31506"] Maybe lol. Or maybe D&D can have non-casters and casters emulate the same genre. Right now we have super casters and weaksauce non-casters. Gandalf lobbed like 6 spells total and they mostly sucked. THAT's the kind of character to adventure alongside Boromir. If we're playing a game of magic superheroics, the martials should be superheroes too. So this really leaves us with two choices. Nerf magic to the point that it's balanced against someone shackled by reality is the first option. I'd suggest basically halving caster progression for a start, so that 5th/6th level spells are what you're casting at 20th level. Alternately if magic is to remain powerful it needs to be risky/slow. You can have your fight ending control spells, they just take several rounds to build energy for. Or you can try and push them faster with risk to your life/sanity. I think D&D is the only game where magic works easily and more reliably than my friggin phone service. Alternately, we make the martial characters the equivalent of their magical peers through superhuman stunts. Since the genie is out of the bottle in terms of magic power, we need to elevate martial characters up there in utility and awesomeness. A level 3 wizard gets to create a personal pocket dimension for 8 hours. A level 3 fighter gets to crit one time more out of every 20 swings and a +1 on unskilled Str/Dex/Con checks... "remarkable" my ass. If someone wants to play a crappy reality based fighter, they can just not level theirs up. I'm tired of the wizard player getting to be arbiter of what the fighter gets to do because of their limited imagination. [/QUOTE]
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