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Might&Magic: the linear fighter and the exponential wizard
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<blockquote data-quote="Tony Vargas" data-source="post: 7392190" data-attributes="member: 996"><p>Actually, I've been thinking lately that could be a viable idea, you just have to put what really counts on the line: control of your character. If wizards risk insanity (loss of the character as you become a mad recluse or lich or something) and warlocks risk their souls (becoming pawns of diabolic forces) and Sorcerers risk transformation into an inhuman something from their bloodline (becoming a monster, no longer under the players control), then spells can be powerful, because you won't dare use them often - daily limit or no. </p><p></p><p>Alternately, magic could be shackled by reality - that is, it isn't real, it's all tricks, poorly-understood chemistry experiments, mass hysteria, grain ergot, and bluff - or, maybe at the outside, illusions.</p><p></p><p> Or meet somewhere in the middle: nerf magic down to genre levels and pull non-magical characters up to genre levels.</p><p></p><p> Yet expecting a caster to pull off supers stunts (as long as you don't mind being able to pull off a lot more besides) is OK. That's an issue, and one directly related to the topic of this thread, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7392190, member: 996"] Actually, I've been thinking lately that could be a viable idea, you just have to put what really counts on the line: control of your character. If wizards risk insanity (loss of the character as you become a mad recluse or lich or something) and warlocks risk their souls (becoming pawns of diabolic forces) and Sorcerers risk transformation into an inhuman something from their bloodline (becoming a monster, no longer under the players control), then spells can be powerful, because you won't dare use them often - daily limit or no. Alternately, magic could be shackled by reality - that is, it isn't real, it's all tricks, poorly-understood chemistry experiments, mass hysteria, grain ergot, and bluff - or, maybe at the outside, illusions. Or meet somewhere in the middle: nerf magic down to genre levels and pull non-magical characters up to genre levels. Yet expecting a caster to pull off supers stunts (as long as you don't mind being able to pull off a lot more besides) is OK. That's an issue, and one directly related to the topic of this thread, too. [/QUOTE]
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