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Might&Magic: the linear fighter and the exponential wizard
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<blockquote data-quote="Garthanos" data-source="post: 7393264" data-attributes="member: 82504"><p>I was mildly tongue in cheek but you opened the can. What exactly do you suppose superhero means? D&D, Expert D&D and AD&D all unabashed used the term ( remember in Chainmail those Fireballs and Lightning bolts were death magic and basically usable every round of battle. The spell was even for the Hero level game token death unless you save so if you are going with origins here that mu was definitely beyond the Xmen) </p><p></p><p>And it has been pointed out the magic user at 8th level in those earlier editions(not Chainmail) was starting to be a functional match for an X-Men in comparison to the everyman and the mu a few levels later say level 12 was possibly defeating the whole group of Xmen (who are actually pretty weak as supers go LOL ). It looks to me these name caliber superheros were meant to be bloody awesome, even if some fell chronically short. </p><p></p><p>Looking for magic at all similar nature to D&Ds in legend and n mythology I have really only found groups like the Tuatha de Danaan, The Celts were into big magic and their fighting class characters like Cu Cuhlaine were very over the top and arguably the source for the D&D concept of Feats, the lot of them were more ahem "super" heroes (whose leaders got godified in later interpretations) . </p><p></p><p>Yes the raw potency in one area of endeavor combat for the Wizard type is now more inline with martial types. The Martial Types could if allowed Lugh Lamfadas mundane skill versatility still no where near match the magic users out of combat ability. (Lugh was also a sorceror however)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7393264, member: 82504"] I was mildly tongue in cheek but you opened the can. What exactly do you suppose superhero means? D&D, Expert D&D and AD&D all unabashed used the term ( remember in Chainmail those Fireballs and Lightning bolts were death magic and basically usable every round of battle. The spell was even for the Hero level game token death unless you save so if you are going with origins here that mu was definitely beyond the Xmen) And it has been pointed out the magic user at 8th level in those earlier editions(not Chainmail) was starting to be a functional match for an X-Men in comparison to the everyman and the mu a few levels later say level 12 was possibly defeating the whole group of Xmen (who are actually pretty weak as supers go LOL ). It looks to me these name caliber superheros were meant to be bloody awesome, even if some fell chronically short. Looking for magic at all similar nature to D&Ds in legend and n mythology I have really only found groups like the Tuatha de Danaan, The Celts were into big magic and their fighting class characters like Cu Cuhlaine were very over the top and arguably the source for the D&D concept of Feats, the lot of them were more ahem "super" heroes (whose leaders got godified in later interpretations) . Yes the raw potency in one area of endeavor combat for the Wizard type is now more inline with martial types. The Martial Types could if allowed Lugh Lamfadas mundane skill versatility still no where near match the magic users out of combat ability. (Lugh was also a sorceror however) [/QUOTE]
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