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<blockquote data-quote="MerricB" data-source="post: 5157823" data-attributes="member: 3586"><p>I got to play in two drafts and one sealed deck tournament on the weekend, and Rise of the Eldrazi is definitely one of the most fun sets I've played with (and I've played with a lot over the years).</p><p></p><p>Did I get to play these Eldrazi monstrosities? Absolutely I did. There are a couple of secrets. First is that there are a bunch of defensive tricks in the set: walls, enchantments, spells and creatures that make it harder to attack. When you have spells that destroy or tap low-power creatures, the weenie rush tends to hit a roadblock.</p><p></p><p>But the main trick was gaining Eldrazi Spawn tokens. There were a lot of effects that create them, mostly in green and red, although there were other sources of them. I drafted a deck with three copies Growth Spasm, which is a 2G sorcery that allowed me to search for and play a basic land card into play, and also put a 0/1 Eldrazi Spawn token. The spawn all have the ability "Sacrifice this creature: add 1 to your mana pool." So, it'd give me one mana and one temporary mana.</p><p></p><p>However, the most scary spawn generator I had was a Rapacious One: 5/4 Trample, when it deals damage to a player, gain that many spawn tokens. Added two Snake Umbras to it (+1/+1, draw a card when it damages an opponent, if you would destroy the enchanted creature, destroy this enchantment instead)... and went to town. Getting one of my two Eldrazi into play? Not that hard.</p><p></p><p>I saw a lot of different decks during the events: wall decks, eldrazi spawn decks, white/blue swarm decks, leveller decks, removal decks... This set is just a lot of fun to play.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5157823, member: 3586"] I got to play in two drafts and one sealed deck tournament on the weekend, and Rise of the Eldrazi is definitely one of the most fun sets I've played with (and I've played with a lot over the years). Did I get to play these Eldrazi monstrosities? Absolutely I did. There are a couple of secrets. First is that there are a bunch of defensive tricks in the set: walls, enchantments, spells and creatures that make it harder to attack. When you have spells that destroy or tap low-power creatures, the weenie rush tends to hit a roadblock. But the main trick was gaining Eldrazi Spawn tokens. There were a lot of effects that create them, mostly in green and red, although there were other sources of them. I drafted a deck with three copies Growth Spasm, which is a 2G sorcery that allowed me to search for and play a basic land card into play, and also put a 0/1 Eldrazi Spawn token. The spawn all have the ability "Sacrifice this creature: add 1 to your mana pool." So, it'd give me one mana and one temporary mana. However, the most scary spawn generator I had was a Rapacious One: 5/4 Trample, when it deals damage to a player, gain that many spawn tokens. Added two Snake Umbras to it (+1/+1, draw a card when it damages an opponent, if you would destroy the enchanted creature, destroy this enchantment instead)... and went to town. Getting one of my two Eldrazi into play? Not that hard. I saw a lot of different decks during the events: wall decks, eldrazi spawn decks, white/blue swarm decks, leveller decks, removal decks... This set is just a lot of fun to play. Cheers! [/QUOTE]
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