Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Might vs Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WheresMyD20" data-source="post: 5816659" data-attributes="member: 60772"><p>AD&D had four classes: cleric, fighter, magic-user, and thief. It also had 5 subclasses: druid (cleric), paladin (fighter), ranger (fighter), illusionist (magic-user), assassin (thief).</p><p></p><p>A subclass in 1e essentially fills the same role as the class that it's based off of. That makes sub-classes harder to balance because you need to ensure that they are roughly equivalent to the main class. The four main classes themselves don't necessarily need to be balanced as carefully against each other since they all play different roles and all of them are needed to have a successful party, regardless if you are playing a high level or low level game.</p><p></p><p>In 1e, think of the 4 main classes as the positions on the team and the sub-classes as variations on how those positions get played. AD&D certainly <strong>was</strong> designed around the same 4-role party as "basic" D&D. That's why they're called "sub-classes" and not simply "classes".</p><p></p><p>The point I've been making is that balance between the main classes like fighters and magic-users isn't all that important as long as their classes are both needed in a party. I've already stated my position that it's the classes that fulfill similar roles (called "sub-classes" in 1e): fighter vs barbarian, magic-user vs illusionist, thief vs assassin, are the ones that require more careful balancing.</p><p></p><p>Note: There are also two "oddball" classes in 1e: monk and bard. The monk was a holdover from OD&D supplement 2 and Gygax listed it last, out of alphabetical order, since it really didn't "fit in". The bard was put in an appendix and is a fighter/thief/druid triple-class. Neither of these classes really fit into the cleric/fighter/magic-user/thief structure of the game, which is why they have unusual placement. I don't know Gygax's though process on these two classes, but he did state that he wished that he left the monk out of the PHB and left it for Oriental Adventures. In fact, in OA, he recommended that the monk presented in the PHB be ignored.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5816659, member: 60772"] AD&D had four classes: cleric, fighter, magic-user, and thief. It also had 5 subclasses: druid (cleric), paladin (fighter), ranger (fighter), illusionist (magic-user), assassin (thief). A subclass in 1e essentially fills the same role as the class that it's based off of. That makes sub-classes harder to balance because you need to ensure that they are roughly equivalent to the main class. The four main classes themselves don't necessarily need to be balanced as carefully against each other since they all play different roles and all of them are needed to have a successful party, regardless if you are playing a high level or low level game. In 1e, think of the 4 main classes as the positions on the team and the sub-classes as variations on how those positions get played. AD&D certainly [B]was[/B] designed around the same 4-role party as "basic" D&D. That's why they're called "sub-classes" and not simply "classes". The point I've been making is that balance between the main classes like fighters and magic-users isn't all that important as long as their classes are both needed in a party. I've already stated my position that it's the classes that fulfill similar roles (called "sub-classes" in 1e): fighter vs barbarian, magic-user vs illusionist, thief vs assassin, are the ones that require more careful balancing. Note: There are also two "oddball" classes in 1e: monk and bard. The monk was a holdover from OD&D supplement 2 and Gygax listed it last, out of alphabetical order, since it really didn't "fit in". The bard was put in an appendix and is a fighter/thief/druid triple-class. Neither of these classes really fit into the cleric/fighter/magic-user/thief structure of the game, which is why they have unusual placement. I don't know Gygax's though process on these two classes, but he did state that he wished that he left the monk out of the PHB and left it for Oriental Adventures. In fact, in OA, he recommended that the monk presented in the PHB be ignored. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Might vs Magic
Top