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Mighty Crossbows
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<blockquote data-quote="Rackhir" data-source="post: 1172047" data-attributes="member: 149"><p>That the damage of a bow should be dermined solely by its size is incorrect. There is a basic difference between the operation of the bow and that of a crossbow and that is that the damage of a bow (IRL) is DIRECTLY related to the strength with which it is pulled. If things were being modeled more accurately then the system should probably have strength bonuses/penalties applied with any type of bow, up to a limit per type of bow, as not all bows can be drawn up to the same level of "pull" weight. If you wish to look at it this way the base damage of a bow is determined by the size/weight of the arrow shot at a base strength pull (simplified to just take into account the size of the bow) and the strength bonus represents the additional force possible over that base level. Where as a crossbow is shot with the same amount of force no matter who's using it, so it is reasonable to model it's damage based just on it's size/strength since the two are directly related.</p><p></p><p>That said the idea of CBs that are stronger than normal and thus do more damage is not unreasonable and the increased reload time is a good representation of the problems a "stronger" crossbow would have in usage.</p><p></p><p>However, the whole concept strikes me as a classic case of "Well weapon X does Y. Why can't my favorite weapon Z, have the same advantage/ability?" Crossbows are not bows, they do not operate like one, they do not serve the same purpose. Crossbows are modeled in the game as second class weapons to bows, because they ARE second class weapons to bows in nearly every way.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1172047, member: 149"] That the damage of a bow should be dermined solely by its size is incorrect. There is a basic difference between the operation of the bow and that of a crossbow and that is that the damage of a bow (IRL) is DIRECTLY related to the strength with which it is pulled. If things were being modeled more accurately then the system should probably have strength bonuses/penalties applied with any type of bow, up to a limit per type of bow, as not all bows can be drawn up to the same level of "pull" weight. If you wish to look at it this way the base damage of a bow is determined by the size/weight of the arrow shot at a base strength pull (simplified to just take into account the size of the bow) and the strength bonus represents the additional force possible over that base level. Where as a crossbow is shot with the same amount of force no matter who's using it, so it is reasonable to model it's damage based just on it's size/strength since the two are directly related. That said the idea of CBs that are stronger than normal and thus do more damage is not unreasonable and the increased reload time is a good representation of the problems a "stronger" crossbow would have in usage. However, the whole concept strikes me as a classic case of "Well weapon X does Y. Why can't my favorite weapon Z, have the same advantage/ability?" Crossbows are not bows, they do not operate like one, they do not serve the same purpose. Crossbows are modeled in the game as second class weapons to bows, because they ARE second class weapons to bows in nearly every way. [/QUOTE]
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