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*Pathfinder & Starfinder
Mighty Crossbows
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<blockquote data-quote="FoxWander" data-source="post: 1172860" data-attributes="member: 1356"><p>I'd decided to houserule mighty crossbows into my game before I even finished reading my PHB back when 3E first came out. I balanced the extra damage with increased load times. Theoretically, with the right mechanical device a person of any strength could recock almost any size crossbow- it will just take time. My rule was that for every point of STR bonus above your own, it takes an extra action more than normal to reload. Since you effectively get two actions per round, standard and move, that means if you don't move or attack it would take you one extra round to reload a Mighty Crossbow with a bonus 2 higher than your STR. Rapid Reload works just like it does now- it reduces this time by one action. My cost for a Mighty Crossbow was that same as for a Mighty Bow, up to a bonus of +4, to get a higher bonus it needs to be a Masterwork crossbow as well.</p><p></p><p>This means that a person of any strength could have one potentially devastating shot, if they want to spend the $$$ on a super souped-up crossbow, but then they put it aside and use something else. Bows, mighty or not, are still the missile weapon of choice because of their relative ease of use and rate of fire. </p><p></p><p>Knight, looks like your rules work about the same as mine, but I'm wondering about this bit...Why do you have this rule in there? Unless you're refering to attempts to recock the crossbow purely with strength? I mean, with the right mechanical device then even a child could recock a ballista! Just wondering.</p><p></p><p>BTW, not that it's been mentioned, but if anybody thinks something like this is unfair or ridiculous then keep in mind that a normal Mighty Bow could easily be modified to hold at full draw and effectively become a "crossbow". (sort of) Take a look at this site- <a href="http://www.drawloc.com/draw_loc_drawloc_unit_for_compound_bows.htm" target="_blank">Draw-Loc</a></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1172860, member: 1356"] I'd decided to houserule mighty crossbows into my game before I even finished reading my PHB back when 3E first came out. I balanced the extra damage with increased load times. Theoretically, with the right mechanical device a person of any strength could recock almost any size crossbow- it will just take time. My rule was that for every point of STR bonus above your own, it takes an extra action more than normal to reload. Since you effectively get two actions per round, standard and move, that means if you don't move or attack it would take you one extra round to reload a Mighty Crossbow with a bonus 2 higher than your STR. Rapid Reload works just like it does now- it reduces this time by one action. My cost for a Mighty Crossbow was that same as for a Mighty Bow, up to a bonus of +4, to get a higher bonus it needs to be a Masterwork crossbow as well. This means that a person of any strength could have one potentially devastating shot, if they want to spend the $$$ on a super souped-up crossbow, but then they put it aside and use something else. Bows, mighty or not, are still the missile weapon of choice because of their relative ease of use and rate of fire. Knight, looks like your rules work about the same as mine, but I'm wondering about this bit...Why do you have this rule in there? Unless you're refering to attempts to recock the crossbow purely with strength? I mean, with the right mechanical device then even a child could recock a ballista! Just wondering. BTW, not that it's been mentioned, but if anybody thinks something like this is unfair or ridiculous then keep in mind that a normal Mighty Bow could easily be modified to hold at full draw and effectively become a "crossbow". (sort of) Take a look at this site- [URL=http://www.drawloc.com/draw_loc_drawloc_unit_for_compound_bows.htm]Draw-Loc[/URL] [/QUOTE]
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