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Mighty Crossbows
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<blockquote data-quote="Rackhir" data-source="post: 1175679" data-attributes="member: 149"><p>I was thinking the STR multiplier from the perspective that the greater maximum pull and ease of holding would permit a character to use a much stronger pull bow. It is after all much easier to exert more force for a short period of time, but I was also under the impression that the compound bow setup also reduced the difficulty of drawing the bow string back.</p><p></p><p></p><p></p><p>It was not entirely clear from your statement if you did, but it was not the whole reason I mentioned that. As I pointed out a traditional bow/composite bow can't be left strung for long periods of time without ruining it. So the device you pointed out would really be of at best limited usefulness. Compound bows are in fact are almost never unstrung, which is one of the reasons why a device like that is useful with one. </p><p></p><p>The foot pull that was show in the illustration reminds me of There were some bows used that were in fact pulled with the whole body, with archer lying down, the feet braced against the bow and holding on to the bow string with one's hands, but I think they were only used in limited circumstances since its not the best position to be in in combat.</p><p></p><p>I just find the whole idea of a "Strength Crossbow" to be essentially an oximoron. Since the bowman's strength really only affects reloading speed and it's the preset power of the crossbow that determines the damage. </p><p></p><p>I really think in fact that there shouldn't be "Mighty Bows" at all. The strength damage modifiers should be an inherent part of using a bow, not some extra optional feature. I suspect the reason it is done the way it is, probably comes down to more game balance mechanics than any logical reason. Simply because of the significantly increased lethality of an archer with the added damage gets. </p><p></p><p>If you really wanted a crossbow that did more damage, which is what the argument really comes down to. I would say require exotic materials or something similar to that for the damage bonus. Adamantine crossbows get an extra +4 damage due to their stronger bows or Mythril crossbows get +2 damage and take 1 phase/action less to reload due to the light weight and flexibility of their bows.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1175679, member: 149"] I was thinking the STR multiplier from the perspective that the greater maximum pull and ease of holding would permit a character to use a much stronger pull bow. It is after all much easier to exert more force for a short period of time, but I was also under the impression that the compound bow setup also reduced the difficulty of drawing the bow string back. It was not entirely clear from your statement if you did, but it was not the whole reason I mentioned that. As I pointed out a traditional bow/composite bow can't be left strung for long periods of time without ruining it. So the device you pointed out would really be of at best limited usefulness. Compound bows are in fact are almost never unstrung, which is one of the reasons why a device like that is useful with one. The foot pull that was show in the illustration reminds me of There were some bows used that were in fact pulled with the whole body, with archer lying down, the feet braced against the bow and holding on to the bow string with one's hands, but I think they were only used in limited circumstances since its not the best position to be in in combat. I just find the whole idea of a "Strength Crossbow" to be essentially an oximoron. Since the bowman's strength really only affects reloading speed and it's the preset power of the crossbow that determines the damage. I really think in fact that there shouldn't be "Mighty Bows" at all. The strength damage modifiers should be an inherent part of using a bow, not some extra optional feature. I suspect the reason it is done the way it is, probably comes down to more game balance mechanics than any logical reason. Simply because of the significantly increased lethality of an archer with the added damage gets. If you really wanted a crossbow that did more damage, which is what the argument really comes down to. I would say require exotic materials or something similar to that for the damage bonus. Adamantine crossbows get an extra +4 damage due to their stronger bows or Mythril crossbows get +2 damage and take 1 phase/action less to reload due to the light weight and flexibility of their bows. [/QUOTE]
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