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General Tabletop Discussion
*Pathfinder & Starfinder
Mighty Crossbows
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<blockquote data-quote="Aaron2" data-source="post: 1176003" data-attributes="member: 1436"><p>The pull on a regular 'ol longbow starts out small and gets progressivly harder as the bow is drawn. It's at its hardest pull when fully drawn. A compound bow gets harder faster but it also drops off significantly when fully drawn. By spreading out the force more evenly throughout the drawing process, you can store more energy with a lower strength maximum pull.</p><p></p><p>For those interested in physics, I found two good links. Its ok to just look at the pictures <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><a href="http://homepage.ntlworld.com/joetapley/dforce.htm" target="_blank">http://homepage.ntlworld.com/joetapley/dforce.htm</a></p><p><a href="http://www.unifi.it/unifi/surfchem/solid/bardi/archery/modelingbows/" target="_blank">http://www.unifi.it/unifi/surfchem/solid/bardi/archery/modelingbows/</a></p><p></p><p></p><p></p><p>We are talking about the exact thing. The crossbowman's strength is only used to determine the reload time, not the damage.</p><p></p><p></p><p></p><p>I didn't like the way the system worked either, so I suggested replacing it with multiple weapon that require higher minimum strength to use. The idea didn't do anywhere.</p><p></p><p>[shameless plug]</p><p><a href="http://www.enworld.org/forums/showthread.php?p=1162384#post1162384" target="_blank">http://www.enworld.org/forums/showthread.php?p=1162384#post1162384</a></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1176003, member: 1436"] The pull on a regular 'ol longbow starts out small and gets progressivly harder as the bow is drawn. It's at its hardest pull when fully drawn. A compound bow gets harder faster but it also drops off significantly when fully drawn. By spreading out the force more evenly throughout the drawing process, you can store more energy with a lower strength maximum pull. For those interested in physics, I found two good links. Its ok to just look at the pictures ;) [url]http://homepage.ntlworld.com/joetapley/dforce.htm[/url] [url]http://www.unifi.it/unifi/surfchem/solid/bardi/archery/modelingbows/[/url] We are talking about the exact thing. The crossbowman's strength is only used to determine the reload time, not the damage. I didn't like the way the system worked either, so I suggested replacing it with multiple weapon that require higher minimum strength to use. The idea didn't do anywhere. [shameless plug] [url]http://www.enworld.org/forums/showthread.php?p=1162384#post1162384[/url] Aaron [/QUOTE]
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