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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Jester David" data-source="post: 7716793" data-attributes="member: 37579"><p>Bonus actions are very much a child of swift actions and minor actions. They're okay but definitely a little kludge. They pretty much only exist because, late in the playtest, they wanted a way to limit extra attacks granted by various classes. </p><p>They snuck back into the edition that way and got used for a whole bunch of extra stuff in the process. </p><p></p><p>It might have worked just as well to tie bonus action abilities to things like making an attack or casting a spell or moving. Or just having some be non-actions taken once per turn. Using bardic inspiration or raging or making an off-hand attack all don't really require a "bonus action" limitation. </p><p></p><p>The point of bonus actions was to remove the "standard, move, minor" turn, where you look for something to do with each type of action. The idea being since bonus actions only appeared when you had a power that granted one, they were less in play and not as much of something to worry about "spending" or wasting. </p><p>But with so much that uses a bonus action, that desire not to waste your bonus action pops up again...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7716793, member: 37579"] Bonus actions are very much a child of swift actions and minor actions. They're okay but definitely a little kludge. They pretty much only exist because, late in the playtest, they wanted a way to limit extra attacks granted by various classes. They snuck back into the edition that way and got used for a whole bunch of extra stuff in the process. It might have worked just as well to tie bonus action abilities to things like making an attack or casting a spell or moving. Or just having some be non-actions taken once per turn. Using bardic inspiration or raging or making an off-hand attack all don't really require a "bonus action" limitation. The point of bonus actions was to remove the "standard, move, minor" turn, where you look for something to do with each type of action. The idea being since bonus actions only appeared when you had a power that granted one, they were less in play and not as much of something to worry about "spending" or wasting. But with so much that uses a bonus action, that desire not to waste your bonus action pops up again... [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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