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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Mephista" data-source="post: 7716855" data-attributes="member: 6786252"><p>Yes, its clear as day that two weapon fighting as a bonus action is hacky. Lots of people thought that when you did it the first time. You made it a bonus action specifically to balance out the rogue and make two weapon fighting not the default for all rogues. You hacked the game as a whole so you could get a desired result that ends up crappy for everyone else. The problem isn't necessarily the bonus action. Its trying to make it do more things than it should. Concentration is another mechanic that does too much.</p><p></p><p>That said? Yes. The game can actually work without bonus actions. There are plenty of games that just make them "reflexive" abilites that don't take up your action. </p><p></p><p>Perhaps eliminating bonus actions and just let all these bonus actions be reflexive, once a turn things that don't take up your action. If we're assuming that multi-classing isn't a balance thing, and its something fiddly GMs have to deal with individually, then forget about that bonus action entirely? It could work. Other games make it work out. Could be a problem if people load up on all these reflexive actions at once, but if you have other systems in place? Should be fine.</p><p></p><p></p><p>Do we need a sixth edition? Not really. But, honestly, a rules update with some of the problem children of 5e such as TWFing, non-eldritch blast warlocks, the Ranger, Gishing without Con bonuses, non-story-based fighters, etc? More than welcome.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7716855, member: 6786252"] Yes, its clear as day that two weapon fighting as a bonus action is hacky. Lots of people thought that when you did it the first time. You made it a bonus action specifically to balance out the rogue and make two weapon fighting not the default for all rogues. You hacked the game as a whole so you could get a desired result that ends up crappy for everyone else. The problem isn't necessarily the bonus action. Its trying to make it do more things than it should. Concentration is another mechanic that does too much. That said? Yes. The game can actually work without bonus actions. There are plenty of games that just make them "reflexive" abilites that don't take up your action. Perhaps eliminating bonus actions and just let all these bonus actions be reflexive, once a turn things that don't take up your action. If we're assuming that multi-classing isn't a balance thing, and its something fiddly GMs have to deal with individually, then forget about that bonus action entirely? It could work. Other games make it work out. Could be a problem if people load up on all these reflexive actions at once, but if you have other systems in place? Should be fine. Do we need a sixth edition? Not really. But, honestly, a rules update with some of the problem children of 5e such as TWFing, non-eldritch blast warlocks, the Ranger, Gishing without Con bonuses, non-story-based fighters, etc? More than welcome. [/QUOTE]
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