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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Osgood" data-source="post: 7716858" data-attributes="member: 32792"><p>I think bonus actions are fine. The idea was a little tricky for my players to grasp at first (and conflated with minor/swift actions) but everyone gets it now. I certainly don't think we need a 6th edition anytime soon--frankly, in a lot of ways I don't feel like even fully realized yet (plenty of character, story, and especially setting options yet to be explored). </p><p></p><p>I get that there are things in the rules they want to tweak, but I think it's a bit like George Lucas wanting to fiddle with Star Wars... some things may be a good idea (refreshing some bad fx, windows in Cloud City) other things not so much (Greedo and Han, Bad CGI-Jabba and Han, musical number). If only there was a way to present optional rule variations without changing the edition, like a book of arcana that had been unearthed...</p></blockquote><p></p>
[QUOTE="Osgood, post: 7716858, member: 32792"] I think bonus actions are fine. The idea was a little tricky for my players to grasp at first (and conflated with minor/swift actions) but everyone gets it now. I certainly don't think we need a 6th edition anytime soon--frankly, in a lot of ways I don't feel like even fully realized yet (plenty of character, story, and especially setting options yet to be explored). I get that there are things in the rules they want to tweak, but I think it's a bit like George Lucas wanting to fiddle with Star Wars... some things may be a good idea (refreshing some bad fx, windows in Cloud City) other things not so much (Greedo and Han, Bad CGI-Jabba and Han, musical number). If only there was a way to present optional rule variations without changing the edition, like a book of arcana that had been unearthed... [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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