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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Argyle King" data-source="post: 7716913" data-attributes="member: 58416"><p>I hate to say it, but I think I am actually ready for a 6th edition.</p><p></p><p>Out of the gate, I was excited about 5th, but the design has some limitations that continue to bother me. Yes, I can homebrew and tweak things, but a lot of the things I'd like to change are core parts of the design, and I'm honestly not sure how to change them without essentially breaking the game and rebuilding it into something else.</p><p></p><p></p><p>edit: I'm not entirely sold on MM being the person who leads the design of a 6th edition though. He's a well respected designer, and he does good work, but I feel that his views on how the game should work appear to be quite a bit different than what I'd like to see happen. I see some of the same problems, but what I'd like the solutions to be end up being significantly different.</p><p></p><p>edit 2: While it may be a while before 6th edition, I would not be surprised to see some of the future books include rules-changes and clarifications which are essentially a 5.5. That happened with both 3rd Edition and 4th Edition. My prediction is that 5th will hit a point where that is deemed necessary earlier in its life cycle than the previous two editions. I'm not saying there is anything which I'd say is exactly wrong with the game, but I do feel there were a few core design choices which worked well in the beginning but are now starting to buckle a little under the weight of added game elements.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7716913, member: 58416"] I hate to say it, but I think I am actually ready for a 6th edition. Out of the gate, I was excited about 5th, but the design has some limitations that continue to bother me. Yes, I can homebrew and tweak things, but a lot of the things I'd like to change are core parts of the design, and I'm honestly not sure how to change them without essentially breaking the game and rebuilding it into something else. edit: I'm not entirely sold on MM being the person who leads the design of a 6th edition though. He's a well respected designer, and he does good work, but I feel that his views on how the game should work appear to be quite a bit different than what I'd like to see happen. I see some of the same problems, but what I'd like the solutions to be end up being significantly different. edit 2: While it may be a while before 6th edition, I would not be surprised to see some of the future books include rules-changes and clarifications which are essentially a 5.5. That happened with both 3rd Edition and 4th Edition. My prediction is that 5th will hit a point where that is deemed necessary earlier in its life cycle than the previous two editions. I'm not saying there is anything which I'd say is exactly wrong with the game, but I do feel there were a few core design choices which worked well in the beginning but are now starting to buckle a little under the weight of added game elements. [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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