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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="lkj" data-source="post: 7716916" data-attributes="member: 18646"><p>You're right that I was careless in how I put that together. The whole thing would require some careful, playtested crafting. Just trying to give an idea of the general direction that I think they would be going in.</p><p></p><p>In answer to your question-- <em>I</em> don't find it that hard. But I've seen that others do find it confusing-- just in terms of understanding which things are bonus actions and which aren't. For example, I've frequently had to remind a rogue that he can either attack with an offhand weapon OR dart away. Not both. Such things happen often enough so that I can see Mike's point that it would be nice to simplify it for the player. I've also had combats stop a few times while a player tries to figure out if he's got a bonus action he can use. Which is something I think they were trying to avoid.</p><p></p><p>To be clear-- I don't think it's some huge flaw in 5e (any more than I think Mike does, as he clearly states it's nothing worth starting a new edition over). I just think it's an area that could run a little smoother in play. And I'm open to them messing around with it to see if they can find something that works.</p><p></p><p>Now, in the actual implementation, could it end up being just as complicated and not worth the effort? Absolutely. (I'd definitely want to see how they fully implemented it) But, in principle, I can see how folding bonus actions in to existing actions might work well.</p><p></p><p>Cheers,</p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7716916, member: 18646"] You're right that I was careless in how I put that together. The whole thing would require some careful, playtested crafting. Just trying to give an idea of the general direction that I think they would be going in. In answer to your question-- [I]I[/I] don't find it that hard. But I've seen that others do find it confusing-- just in terms of understanding which things are bonus actions and which aren't. For example, I've frequently had to remind a rogue that he can either attack with an offhand weapon OR dart away. Not both. Such things happen often enough so that I can see Mike's point that it would be nice to simplify it for the player. I've also had combats stop a few times while a player tries to figure out if he's got a bonus action he can use. Which is something I think they were trying to avoid. To be clear-- I don't think it's some huge flaw in 5e (any more than I think Mike does, as he clearly states it's nothing worth starting a new edition over). I just think it's an area that could run a little smoother in play. And I'm open to them messing around with it to see if they can find something that works. Now, in the actual implementation, could it end up being just as complicated and not worth the effort? Absolutely. (I'd definitely want to see how they fully implemented it) But, in principle, I can see how folding bonus actions in to existing actions might work well. Cheers, AD [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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