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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Argyle King" data-source="post: 7716919" data-attributes="member: 58416"><p>I would have actually preferred proficiency dice being the default. </p><p></p><p></p><p>What I'm unsure how to change about 5th without breaking the game is to add more granularity to character creation and choices. I do not want to go back to how 3rd was, but I would like more moving parts than what 5th has. I've said in other threads that sometimes I wish 5th would have kept 4th's idea of 30 levels. That would allow for feats and other character choices to be broken down into smaller pieces, made more numerous, and spread out more. </p><p></p><p>While not exactly a mechanics issue, I would also prefer that the game style lean a little more toward sword & sorcery.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7716919, member: 58416"] I would have actually preferred proficiency dice being the default. What I'm unsure how to change about 5th without breaking the game is to add more granularity to character creation and choices. I do not want to go back to how 3rd was, but I would like more moving parts than what 5th has. I've said in other threads that sometimes I wish 5th would have kept 4th's idea of 30 levels. That would allow for feats and other character choices to be broken down into smaller pieces, made more numerous, and spread out more. While not exactly a mechanics issue, I would also prefer that the game style lean a little more toward sword & sorcery. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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