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*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="schnee" data-source="post: 7716943" data-attributes="member: 16728"><p>You'd be absolutely right if I said 'I think a whole bunch of people who are resisting what he's talking about <strong>will</strong> eat their words later on.'</p><p></p><p>But I didn't.</p><p></p><p>I've been working in corporate environments for almost twenty years. I know how to sprinkle juuuust enough weasel words and 'could', 'maybe' and 'quite possibly' to allow me to wiggle out of almost anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And, because I think we're probably more in agreement than it seems, I feel like I should restate what I said in a clearer way:</p><p></p><p>I think many people in this thread are too attached to 'bonus actions', think it's fine the way it is, and don't think it can be improved. And they're getting kind of riled up about it. Not everyone, but a significant number. (It's even worse on Giant in the Playground.)</p><p></p><p>I think he will most likely crack the problem, come up with a more elegant design, and make the game a bit less fiddly and exception-based while keeping all the goodness we have now. (I've seen far harder logic and task flow problems cracked.) </p><p></p><p>And, if that happens, a lot of people that are dismissive or resistant now will be proven wrong. Because they were hassling him for having the audacity to try to improve the game. </p><p></p><p>If it doesn't, (which I'd bet against), oh well.</p></blockquote><p></p>
[QUOTE="schnee, post: 7716943, member: 16728"] You'd be absolutely right if I said 'I think a whole bunch of people who are resisting what he's talking about [B]will[/B] eat their words later on.' But I didn't. I've been working in corporate environments for almost twenty years. I know how to sprinkle juuuust enough weasel words and 'could', 'maybe' and 'quite possibly' to allow me to wiggle out of almost anything. ;) And, because I think we're probably more in agreement than it seems, I feel like I should restate what I said in a clearer way: I think many people in this thread are too attached to 'bonus actions', think it's fine the way it is, and don't think it can be improved. And they're getting kind of riled up about it. Not everyone, but a significant number. (It's even worse on Giant in the Playground.) I think he will most likely crack the problem, come up with a more elegant design, and make the game a bit less fiddly and exception-based while keeping all the goodness we have now. (I've seen far harder logic and task flow problems cracked.) And, if that happens, a lot of people that are dismissive or resistant now will be proven wrong. Because they were hassling him for having the audacity to try to improve the game. If it doesn't, (which I'd bet against), oh well. [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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