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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Henry" data-source="post: 7717015" data-attributes="member: 158"><p>I'm still not sure why people are getting tripped up on bonus actions, or these anecdotes with people accidentally tyrong to take too many bonus actions - you get ONE. If it says, "bonus action" you can't do another one your turn. </p><p></p><p>One thing that makes me worry about the way Mike Mearls words the removal of bonus actions is where he says that they can be worded into other abilities. It makes me worry about re-introducing the 4th Edition "special power" problem, where if I have this special ability I can do this special thing -but what if I don't have the special ability? Can I no longer trip somebody because I don't have the "trip somebody" power? What about two-weapon attacks, if I don't have the "dual wield" ability? I'd have to see it in play, but I'm afraid replacing ONE variable thing with 1,092 hard-coded things would lead to a much more complicated game than intended. It would be like in a computer program removing the variable reference for a file name and replacing with hard-coded instances of that file name in every location, leaving a bigger mess when trying to remove complexity.</p></blockquote><p></p>
[QUOTE="Henry, post: 7717015, member: 158"] I'm still not sure why people are getting tripped up on bonus actions, or these anecdotes with people accidentally tyrong to take too many bonus actions - you get ONE. If it says, "bonus action" you can't do another one your turn. One thing that makes me worry about the way Mike Mearls words the removal of bonus actions is where he says that they can be worded into other abilities. It makes me worry about re-introducing the 4th Edition "special power" problem, where if I have this special ability I can do this special thing -but what if I don't have the special ability? Can I no longer trip somebody because I don't have the "trip somebody" power? What about two-weapon attacks, if I don't have the "dual wield" ability? I'd have to see it in play, but I'm afraid replacing ONE variable thing with 1,092 hard-coded things would lead to a much more complicated game than intended. It would be like in a computer program removing the variable reference for a file name and replacing with hard-coded instances of that file name in every location, leaving a bigger mess when trying to remove complexity. [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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