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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7717149" data-attributes="member: 6787650"><p>I also wrote <<The ability could be written in such a way as to b compatible or not compatible with other actions like hiding, attacking, or extra object manipulation as desired.>> Key point: you shouldn't assume from what I wrote that there is a concrete proposal which makes spellcasting the ONLY way to inspire allies. Indeed, if you're going to assume anything, you should assume that the Bard has at least two choices: (1) cast a spell while inspiring others; (2) inspire others. There should not be any throwaway spells.</p><p></p><p></p><p></p><p>That isn't really a statement about Bonus Actions: you're just saying you want extra actions to be orthogonal to each other, which is specifically the thing that I object to. 5E designers like to just slap "bonus action" on a thing to make them compatible from a gamist point of view (all consuming a shared resource though), without actually considering whether the actual actions are in fact compatible with each other. What you call "richer gameplay" I call "poorer gameplay." "Everything and the kitchen sink all plugged into the same power cord [bonus action]" isn't good design OR efficient design, it's just lazy design.</p><p></p><p>If combinations were considered separately you could have sensible combinations like Rogue/Shadow Monks who can Shadow Step and also Cunning Action (Hide) while they are doing so (try to tell me that doesn't make 100% logical sense), or Valor Bards who fight with two weapons while still inspiring their comrades, instead of being forced to use greatswords for the same effect. You're trying to paint that design work as pure waste, an unnecessary cost obviated by the existence of bonus actions--but I think the game would be better off if that design work had occurred.</p><p></p><p>Clearly you disagree.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7717149, member: 6787650"] I also wrote <<The ability could be written in such a way as to b compatible or not compatible with other actions like hiding, attacking, or extra object manipulation as desired.>> Key point: you shouldn't assume from what I wrote that there is a concrete proposal which makes spellcasting the ONLY way to inspire allies. Indeed, if you're going to assume anything, you should assume that the Bard has at least two choices: (1) cast a spell while inspiring others; (2) inspire others. There should not be any throwaway spells. That isn't really a statement about Bonus Actions: you're just saying you want extra actions to be orthogonal to each other, which is specifically the thing that I object to. 5E designers like to just slap "bonus action" on a thing to make them compatible from a gamist point of view (all consuming a shared resource though), without actually considering whether the actual actions are in fact compatible with each other. What you call "richer gameplay" I call "poorer gameplay." "Everything and the kitchen sink all plugged into the same power cord [bonus action]" isn't good design OR efficient design, it's just lazy design. If combinations were considered separately you could have sensible combinations like Rogue/Shadow Monks who can Shadow Step and also Cunning Action (Hide) while they are doing so (try to tell me that doesn't make 100% logical sense), or Valor Bards who fight with two weapons while still inspiring their comrades, instead of being forced to use greatswords for the same effect. You're trying to paint that design work as pure waste, an unnecessary cost obviated by the existence of bonus actions--but I think the game would be better off if that design work had occurred. Clearly you disagree. [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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