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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Chaosmancer" data-source="post: 7717153" data-attributes="member: 6801228"><p>On Shadow Monk/Rogues: Away from my book, but they can already shadow step and hide. If shadow step is an action, they can cunning action hide, if it is a bonus action they can just use their action to hide. </p><p></p><p>What they cannot do is shadow step, attack and hide, or something similar that requires 3 separate actions. </p><p></p><p></p><p></p><p>And, just because you find that drinking a potion and inspiring someone is incompatible, doesn't mean the rest of us do. Taking only an action to drink, I imagine potions contain about as much liquid as a shot glass, actually, I'm cool with potions being a bonus action frankly, because that doesn't take that long to drink. So, hold the glass, shout "Fight on for Victory" and down the shot. Not incompatible for myself. </p><p></p><p>Now, TWF does seem to be a major problem in the action economy for a lot of people, but the more I see people talking about this issue, the more I wonder if it is really the only problem most people agree on, besides the "it's too much like a game" complaint which I... I just don't agree with.</p><p></p><p>We are playing a game, we have to make some concessions. And I think having things say "use a bonus action" is easier and flows better than having a lot of actions that are unique and break down to "do this thing and take a standard action". Also, a lot of things which are bonus actions are not powerful enough to make full actions as they are, like inspiration. </p><p></p><p>The design as it stands allows the player to make decisions on what actions are compatible for them, without the game designers writing it all out and then us saying "Why can't I shadow step and then pull the lever, shouldn't I be able to do that", "Well, I used my action to try and escape and failed, but that action wasn't tied to a special action like Inspire, so I guess my turn is over", and on and on. You can't write every possible interaction in, so leave it as a piece and let the players but them together.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7717153, member: 6801228"] On Shadow Monk/Rogues: Away from my book, but they can already shadow step and hide. If shadow step is an action, they can cunning action hide, if it is a bonus action they can just use their action to hide. What they cannot do is shadow step, attack and hide, or something similar that requires 3 separate actions. And, just because you find that drinking a potion and inspiring someone is incompatible, doesn't mean the rest of us do. Taking only an action to drink, I imagine potions contain about as much liquid as a shot glass, actually, I'm cool with potions being a bonus action frankly, because that doesn't take that long to drink. So, hold the glass, shout "Fight on for Victory" and down the shot. Not incompatible for myself. Now, TWF does seem to be a major problem in the action economy for a lot of people, but the more I see people talking about this issue, the more I wonder if it is really the only problem most people agree on, besides the "it's too much like a game" complaint which I... I just don't agree with. We are playing a game, we have to make some concessions. And I think having things say "use a bonus action" is easier and flows better than having a lot of actions that are unique and break down to "do this thing and take a standard action". Also, a lot of things which are bonus actions are not powerful enough to make full actions as they are, like inspiration. The design as it stands allows the player to make decisions on what actions are compatible for them, without the game designers writing it all out and then us saying "Why can't I shadow step and then pull the lever, shouldn't I be able to do that", "Well, I used my action to try and escape and failed, but that action wasn't tied to a special action like Inspire, so I guess my turn is over", and on and on. You can't write every possible interaction in, so leave it as a piece and let the players but them together. [/QUOTE]
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