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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7717158" data-attributes="member: 6787650"><p>Yes, exactly. They cannot Shadow Step + Cunning Action (Hide). Even someone who is trained in being a sneaky ninja both magically (Shadow Monk) and nonmagically (Rogue) cannot, for some reason, prevent someone from losing track of his position while he teleports from one shadow to another shadow. It's actually <em>easier</em> for him to make someone lose track of his position if he physically walks from point A to point B. This despite the fact that Shadow Step even has explicit language implying the people lose track of where you're going when you teleport (you get advantage on your next melee attack). Apparently you're not automatically hidden just by Shadow Stepping, presumably because you make some noise or something, but rogues are supposed to be good at moving silently. If any two abilities ever made sense to use simultaneously, Shadow Step + Cunning Action (Hide) are those two abilities.</p><p></p><p>In a system where bonus actions didn't exist per se--if actions were written following the current UA trend--both of these would probably be compatible. Each of them would likely be written as something like, "When you move on your turn, you can Hide as part of that movement, provided you are sufficiently obscured from view (per usual Hiding rules)" or "When you move on your turn, you can instantaneously teleport between two shadows up to 60' apart as part of that movement." </p><p></p><p></p><p></p><p>And yet, now you have that problem anyway with Shadow Step + Cunning Action (Hide), per above, because of bonus actions all being tied to the same resource, regardless of whether or not they should be. Being lazy in the design didn't solve anything.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7717158, member: 6787650"] Yes, exactly. They cannot Shadow Step + Cunning Action (Hide). Even someone who is trained in being a sneaky ninja both magically (Shadow Monk) and nonmagically (Rogue) cannot, for some reason, prevent someone from losing track of his position while he teleports from one shadow to another shadow. It's actually [I]easier[/I] for him to make someone lose track of his position if he physically walks from point A to point B. This despite the fact that Shadow Step even has explicit language implying the people lose track of where you're going when you teleport (you get advantage on your next melee attack). Apparently you're not automatically hidden just by Shadow Stepping, presumably because you make some noise or something, but rogues are supposed to be good at moving silently. If any two abilities ever made sense to use simultaneously, Shadow Step + Cunning Action (Hide) are those two abilities. In a system where bonus actions didn't exist per se--if actions were written following the current UA trend--both of these would probably be compatible. Each of them would likely be written as something like, "When you move on your turn, you can Hide as part of that movement, provided you are sufficiently obscured from view (per usual Hiding rules)" or "When you move on your turn, you can instantaneously teleport between two shadows up to 60' apart as part of that movement." And yet, now you have that problem anyway with Shadow Step + Cunning Action (Hide), per above, because of bonus actions all being tied to the same resource, regardless of whether or not they should be. Being lazy in the design didn't solve anything. [/QUOTE]
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