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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="TheCosmicKid" data-source="post: 7717170" data-attributes="member: 6683613"><p>I'm not just talking about optimized multiclass builds (although that <em>does</em> happen, and would happen a lot more if every non-action ability worked like this instead of costing the bonus action). I'm talking about players stopping every turn to think, "Okay, I've acted with my main hand, but now what can I do with my off-hand? My voice? My feet?" This pause-to-ponder was a common complaint about the 4E action economy -- "What can I do with my minor action? What can I do with my reaction?" -- and it's probably the single biggest reason Mearls & Co. tried so hard to banish the minor/bonus action from 5E. Mearls' vision of the ideal D&D round seems to be everyone saying, "I do this one thing, I move, next!" quick, quick, quick. You, on the other hand, are effectively saying that <em>one bonus action per turn is not enough</em>. You may have similar complaints about the status quo, but you're advocating pushing the system in diametrically opposite directions.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7717170, member: 6683613"] I'm not just talking about optimized multiclass builds (although that [I]does[/I] happen, and would happen a lot more if every non-action ability worked like this instead of costing the bonus action). I'm talking about players stopping every turn to think, "Okay, I've acted with my main hand, but now what can I do with my off-hand? My voice? My feet?" This pause-to-ponder was a common complaint about the 4E action economy -- "What can I do with my minor action? What can I do with my reaction?" -- and it's probably the single biggest reason Mearls & Co. tried so hard to banish the minor/bonus action from 5E. Mearls' vision of the ideal D&D round seems to be everyone saying, "I do this one thing, I move, next!" quick, quick, quick. You, on the other hand, are effectively saying that [I]one bonus action per turn is not enough[/I]. You may have similar complaints about the status quo, but you're advocating pushing the system in diametrically opposite directions. [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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