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*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="abirdcall" data-source="post: 7717183" data-attributes="member: 6748898"><p>Mearls is the lead designer of 5e. He plays regularly. His houserules are from his own game. </p><p></p><p></p><p></p><p>I tried out his initiative variant last week and the group loved it. It makes combat more engaging and exciting. </p><p></p><p>I'm excited to read an actual write up of it.</p><p></p><p></p><p></p><p>5e has deliberately gotten away from 3.x and 4e and for good reason. It plays much more like 2e and earlier. </p><p></p><p>Thankfully Mearls knew that if he just made a new edition of 4e (instead of the 5e we got) then D&D would have likely flopped and then that would be the end of it.</p><p></p><p>He is regretting not going far enough in some places and I don't blame him.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7717183, member: 6748898"] Mearls is the lead designer of 5e. He plays regularly. His houserules are from his own game. I tried out his initiative variant last week and the group loved it. It makes combat more engaging and exciting. I'm excited to read an actual write up of it. 5e has deliberately gotten away from 3.x and 4e and for good reason. It plays much more like 2e and earlier. Thankfully Mearls knew that if he just made a new edition of 4e (instead of the 5e we got) then D&D would have likely flopped and then that would be the end of it. He is regretting not going far enough in some places and I don't blame him. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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