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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="Hussar" data-source="post: 7717186" data-attributes="member: 22779"><p>Now, on a purely personal level, I wouldn't be able to actually use these rules. I play on Fantasy Grounds and, without a LOT of rejiggering, this just wouldn't work. Shame, because I think this isn't that bad of an idea. I know we used to do this in 2e, and I think it would be a great way to engage the players around the table.</p><p></p><p>My bigger concern might be more with table dynamics. There could be a lot of friction from alpha gamer types who might want to tell the group what to do. Not saying that this is an insurmountable issue, but, I could see some between round planning sessions taking a lot more time than might be fun, particularly in something like Adventurers League games where you don't know the people around the table. </p><p></p><p>Again, not saying that's a show stopper, just something that DM's need to be aware of. That and making sure that the DM doesn't screw over the groups by listening to their plans and then taking deliberate actions to cause those plans to go wahoonie shaped. Again, that's a table issue, but, particularly with newer groups and gamers, might be a temptation for the DM and a source of frustration for the players. "Ok, guys, yeah, we'll set everyone up for the fireball." Roll Initiative. DM: "Yeah, all the bad guys, who had previously ganged up on you, scatter..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7717186, member: 22779"] Now, on a purely personal level, I wouldn't be able to actually use these rules. I play on Fantasy Grounds and, without a LOT of rejiggering, this just wouldn't work. Shame, because I think this isn't that bad of an idea. I know we used to do this in 2e, and I think it would be a great way to engage the players around the table. My bigger concern might be more with table dynamics. There could be a lot of friction from alpha gamer types who might want to tell the group what to do. Not saying that this is an insurmountable issue, but, I could see some between round planning sessions taking a lot more time than might be fun, particularly in something like Adventurers League games where you don't know the people around the table. Again, not saying that's a show stopper, just something that DM's need to be aware of. That and making sure that the DM doesn't screw over the groups by listening to their plans and then taking deliberate actions to cause those plans to go wahoonie shaped. Again, that's a table issue, but, particularly with newer groups and gamers, might be a temptation for the DM and a source of frustration for the players. "Ok, guys, yeah, we'll set everyone up for the fireball." Roll Initiative. DM: "Yeah, all the bad guys, who had previously ganged up on you, scatter..." :( [/QUOTE]
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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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