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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="clearstream" data-source="post: 7717217" data-attributes="member: 71699"><p>I understood Hemlock to be making a broader point, but if not, accepted: they can't make the second attack in that one turn. Inspire lasts 10 minutes.</p><p></p><p></p><p>We need to differentiate between the mechanical structure, and how it has been instantiated. We could easily agree that instantiating TWF using a bonus action is a poor call, without agreeing that bonus actions are a bad structure. 5e's streamlined action economy represents decades of thoughtful experimentation and playtesting, through 3e, 3.5e and 4e. Locking current class special actions to combat general actions risks taking a clear step backwards.</p><p></p><p></p><p>Agreed about that! For me it is hard to understand their persistence in doing that. Mearls can seem over-focused on skirmish-scale, table-top combat. I'd rather he expended more of his design talents on exploration and social!</p></blockquote><p></p>
[QUOTE="clearstream, post: 7717217, member: 71699"] I understood Hemlock to be making a broader point, but if not, accepted: they can't make the second attack in that one turn. Inspire lasts 10 minutes. We need to differentiate between the mechanical structure, and how it has been instantiated. We could easily agree that instantiating TWF using a bonus action is a poor call, without agreeing that bonus actions are a bad structure. 5e's streamlined action economy represents decades of thoughtful experimentation and playtesting, through 3e, 3.5e and 4e. Locking current class special actions to combat general actions risks taking a clear step backwards. Agreed about that! For me it is hard to understand their persistence in doing that. Mearls can seem over-focused on skirmish-scale, table-top combat. I'd rather he expended more of his design talents on exploration and social! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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