Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7717224" data-attributes="member: 6787650"><p>By "combinatorial mechanics" I am forced to assume that you mean "options which are interchangeable with each other, independently or in combination", in which case that is indeed what I mean by "orthogonal."</p><p></p><p>Clearly you love that style of game design, so much so that you can't imagine why anyone would object to it in an RPG.</p><p></p><p>I however don't want to play D&D: the Gathering. I want a role-playing game, not an interesting exercise in exploiting powerful combinations. If you want to show that the techniques you refer to are relevant in this space, you have to show it, not just reference some external consensus.</p><p></p><p></p><p></p><p>We've already covered why this statement doesn't hold. If you attack and then teleport away, how is the enemy supposed to keep track of your position, especially if you teleport out of their line of sight? Some posters on this thread have even said they'd include a Hide attempt in Shadow Step by default. In any case, your claim here is falsified by the fact that the very same Rogue/Shadow Monk could by RAW Attack + Cunning Action (Hide). Yet somehow, teleporting makes him <em>easier</em> to locate, not harder. The fiction you're suggesting doesn't hold water.</p><p></p><p>RE: Valor Bards, are you missing the point about TWF and Bardic Inspiration both requiring a bonus action (and thus conflicting), or are you just being pedantic about the fact that anyone can hold a second weapon in their off-hand and do nothing with it at no action cost?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7717224, member: 6787650"] By "combinatorial mechanics" I am forced to assume that you mean "options which are interchangeable with each other, independently or in combination", in which case that is indeed what I mean by "orthogonal." Clearly you love that style of game design, so much so that you can't imagine why anyone would object to it in an RPG. I however don't want to play D&D: the Gathering. I want a role-playing game, not an interesting exercise in exploiting powerful combinations. If you want to show that the techniques you refer to are relevant in this space, you have to show it, not just reference some external consensus. We've already covered why this statement doesn't hold. If you attack and then teleport away, how is the enemy supposed to keep track of your position, especially if you teleport out of their line of sight? Some posters on this thread have even said they'd include a Hide attempt in Shadow Step by default. In any case, your claim here is falsified by the fact that the very same Rogue/Shadow Monk could by RAW Attack + Cunning Action (Hide). Yet somehow, teleporting makes him [I]easier[/I] to locate, not harder. The fiction you're suggesting doesn't hold water. RE: Valor Bards, are you missing the point about TWF and Bardic Inspiration both requiring a bonus action (and thus conflicting), or are you just being pedantic about the fact that anyone can hold a second weapon in their off-hand and do nothing with it at no action cost? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
Top