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Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern
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<blockquote data-quote="I'm A Banana" data-source="post: 7648865" data-attributes="member: 2067"><p>Is there something wrong about wanting to be an Illusionist without "encounter" powers? Is there something integral to the concept of "Evoker" that means that you're fartin' out fireballs every five minutes? Is there a gameplay or psychological itch that must be scratched by a Transmuter who can cast <em>Enlarge</em> without worrying about never NOT being able to cast it? </p><p></p><p>There's a place for encounter magic and a place for at-will magic and also a place for magic that can run out. So far, 5e has at-will magic and the promise of encounter magic (not to mention the Warlock and the Sorcerer who, IMO, should both be a lot less Vancian than they are now!), but they aren't giving much so far to those that want magic that can't be done all day long. It's a valid choice, it deserves to be supported, and so far WotC isn't giving that support. </p><p></p><p>It's still a little early in the process, but I keep hearing about spellcasters who can't waggle their fingers in a crowded room without doing something <em>magical</em>. I don't hear much about those who must ration their power carefully. Those spellcasters who aren't surrounded with little popping lights and rainbow colors and floating mugs and little sparkles all the time, who instead quietly bide their time, knowing their power is finite and limited, but immensely powerful. I'm getting a lot of "Magic is as easy as turning on a faucet!" and not a lot of "Knowing a spell is like sitting on a bomb. One bomb. when it goes off, if there's anyone left...you ain't got a bomb anymore. But everyone knows you're the dude who tried to blow everyone up."</p><p></p><p>I absolutely think there must be plenty of options for those who want constant magical power at their disposal. I <strong>also</strong> think that there should be a few options for those who don't. </p><p></p><p>Between people who can't stand at-will/encounter spellcasting and people who think it's the best thing since neckbeards and wouldn't play without it, it's sounding more and more to me that this is less an issue of specific classes, and more and more an issue of an underlying idea of what magic is in your game.</p><p></p><p>For some folks, knowing magic makes you sparkle all the always, and they wouldn't want to play any other way. </p><p></p><p>For other folks, knowing magic means you are a paper tiger, and they wouldn't want to play any other way, either.</p><p></p><p>Wizards, Warlocks, Sorcerers, Bards, Clerics, Druids, Whatever...it seems like this underpins something more fundamental than class choice. Academic wizards need to be able to have replenishing magic as much as pact-sworn dark wizards need to be able to be Big Daily Booms.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7648865, member: 2067"] Is there something wrong about wanting to be an Illusionist without "encounter" powers? Is there something integral to the concept of "Evoker" that means that you're fartin' out fireballs every five minutes? Is there a gameplay or psychological itch that must be scratched by a Transmuter who can cast [I]Enlarge[/I] without worrying about never NOT being able to cast it? There's a place for encounter magic and a place for at-will magic and also a place for magic that can run out. So far, 5e has at-will magic and the promise of encounter magic (not to mention the Warlock and the Sorcerer who, IMO, should both be a lot less Vancian than they are now!), but they aren't giving much so far to those that want magic that can't be done all day long. It's a valid choice, it deserves to be supported, and so far WotC isn't giving that support. It's still a little early in the process, but I keep hearing about spellcasters who can't waggle their fingers in a crowded room without doing something [I]magical[/I]. I don't hear much about those who must ration their power carefully. Those spellcasters who aren't surrounded with little popping lights and rainbow colors and floating mugs and little sparkles all the time, who instead quietly bide their time, knowing their power is finite and limited, but immensely powerful. I'm getting a lot of "Magic is as easy as turning on a faucet!" and not a lot of "Knowing a spell is like sitting on a bomb. One bomb. when it goes off, if there's anyone left...you ain't got a bomb anymore. But everyone knows you're the dude who tried to blow everyone up." I absolutely think there must be plenty of options for those who want constant magical power at their disposal. I [B]also[/B] think that there should be a few options for those who don't. Between people who can't stand at-will/encounter spellcasting and people who think it's the best thing since neckbeards and wouldn't play without it, it's sounding more and more to me that this is less an issue of specific classes, and more and more an issue of an underlying idea of what magic is in your game. For some folks, knowing magic makes you sparkle all the always, and they wouldn't want to play any other way. For other folks, knowing magic means you are a paper tiger, and they wouldn't want to play any other way, either. Wizards, Warlocks, Sorcerers, Bards, Clerics, Druids, Whatever...it seems like this underpins something more fundamental than class choice. Academic wizards need to be able to have replenishing magic as much as pact-sworn dark wizards need to be able to be Big Daily Booms. [/QUOTE]
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