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Mike Mearls' AMA Summary
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<blockquote data-quote="doctorbadwolf" data-source="post: 7119122" data-attributes="member: 6704184"><p>Ok, so, a <em>lot</em> of that is about the effect of the 4e layout and number of options on people who were already part of the hobby, particularly as DMs. I've made no statements contrary to the idea that 4e lost <em>DMs from previous editions</em>. </p><p></p><p>What 4e did, that I commented on, was encourage players of 4e who had never been DM, to take turn in the DM's chair. Including people who had never played before.</p><p></p><p> 4e DMing just isn't hat intimidating, unless you come in with previous edition expectations, imo, and IME. I met plenty of DnD players who didn't want to dm 4e because of "player entitlement", or because they didn't like the textbook layout, or "bc MMO LOL". But getting people who started with 4e to try DMing was remarkably easy.</p><p></p><p> They didn't care how many plyer options there were, because they were playing a PC, and nothing about 4e suggests to the new DM that they need to read the powers available to the PCs in order to run the game. </p><p></p><p>In fact, when you do need to read a specific power that a specific PC has, you can just read that specific power, relate it to the situation at hand, and be done with it. If you make your players print or write out their powers, you don't even need to crack a book. I've never opened books for rules reference less in any edition of DnD. That isn't totally fair to 5e, because for some reason people don't want to print or write out their damn spells and class abilities in 5e, which I blame on players, not the system. </p><p></p><p></p><p></p><p></p><p></p><p>There are few things better than confusing maths.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7119122, member: 6704184"] Ok, so, a [I]lot[/I] of that is about the effect of the 4e layout and number of options on people who were already part of the hobby, particularly as DMs. I've made no statements contrary to the idea that 4e lost [I]DMs from previous editions[/I]. What 4e did, that I commented on, was encourage players of 4e who had never been DM, to take turn in the DM's chair. Including people who had never played before. 4e DMing just isn't hat intimidating, unless you come in with previous edition expectations, imo, and IME. I met plenty of DnD players who didn't want to dm 4e because of "player entitlement", or because they didn't like the textbook layout, or "bc MMO LOL". But getting people who started with 4e to try DMing was remarkably easy. They didn't care how many plyer options there were, because they were playing a PC, and nothing about 4e suggests to the new DM that they need to read the powers available to the PCs in order to run the game. In fact, when you do need to read a specific power that a specific PC has, you can just read that specific power, relate it to the situation at hand, and be done with it. If you make your players print or write out their powers, you don't even need to crack a book. I've never opened books for rules reference less in any edition of DnD. That isn't totally fair to 5e, because for some reason people don't want to print or write out their damn spells and class abilities in 5e, which I blame on players, not the system. There are few things better than confusing maths. [/QUOTE]
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