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Mike Mearls' AMA Summary
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<blockquote data-quote="Hussar" data-source="post: 7119583" data-attributes="member: 22779"><p>Also, DBH, to use your own words, you mention barriers to groups or players. Well, that, right there, is a narrowing of the pipeline. The fewer groups or players that adopt the system, the fewer new DM's you are going to have. That's just obvious on the face of it. </p><p></p><p>While, I admit to finding the idea that 4e jargon was difficult to grok a bit baffling - most of it seemed so intuitive to me, I do realize that a LOT of people found the jargon very off putting. The endless arguments about roles (as an example) didn't come out of nowhere. People really had a tough time making the connection that role wasn't a straight jacket but rather a fairly broad descriptive term. But, since the game framed the character within that jargon (Defender, Controller, whatever), people found that off putting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7119583, member: 22779"] Also, DBH, to use your own words, you mention barriers to groups or players. Well, that, right there, is a narrowing of the pipeline. The fewer groups or players that adopt the system, the fewer new DM's you are going to have. That's just obvious on the face of it. While, I admit to finding the idea that 4e jargon was difficult to grok a bit baffling - most of it seemed so intuitive to me, I do realize that a LOT of people found the jargon very off putting. The endless arguments about roles (as an example) didn't come out of nowhere. People really had a tough time making the connection that role wasn't a straight jacket but rather a fairly broad descriptive term. But, since the game framed the character within that jargon (Defender, Controller, whatever), people found that off putting. [/QUOTE]
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