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Mike Mearls and "Action Economy"
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<blockquote data-quote="Yaarel" data-source="post: 7390644" data-attributes="member: 58172"><p>Immersion is, by definition, 1st person. The player becomes the hero from the heros perspective.</p><p></p><p>That makes DM immersion a great question. On the one hand, where the other players become the heroes of an adventure, the role of the DM is to become the world that the heroes adventure in. For nomenclature, I might even prefer to call all of them ‘players’ of the game, while the players take on the role of ‘world’ and ‘heroes’. In terms of tracking and describing all the monsters and persons in the world, much of the job of the DM is literally 3rd person.</p><p></p><p>On the other hand, when I describe monsters and scenes, I try do so from the perspective of the heroes. And in this sense, it is 1st person. I become their heroes, so as to describe what they see, hear, smell, from their vantage point. Moreover, when thinking about behavior and motives, I need to view the world from the perspective of each monster. So even tho heroes dont access the information about monster thoughts (besides telepathy), it is much of what causes what the heroes will see. So, the role of the ‘world’ is a fluidity of 1st-person identities. And while constantly in flux, while switching from each hero or monster, can be immersive.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7390644, member: 58172"] Immersion is, by definition, 1st person. The player becomes the hero from the heros perspective. That makes DM immersion a great question. On the one hand, where the other players become the heroes of an adventure, the role of the DM is to become the world that the heroes adventure in. For nomenclature, I might even prefer to call all of them ‘players’ of the game, while the players take on the role of ‘world’ and ‘heroes’. In terms of tracking and describing all the monsters and persons in the world, much of the job of the DM is literally 3rd person. On the other hand, when I describe monsters and scenes, I try do so from the perspective of the heroes. And in this sense, it is 1st person. I become their heroes, so as to describe what they see, hear, smell, from their vantage point. Moreover, when thinking about behavior and motives, I need to view the world from the perspective of each monster. So even tho heroes dont access the information about monster thoughts (besides telepathy), it is much of what causes what the heroes will see. So, the role of the ‘world’ is a fluidity of 1st-person identities. And while constantly in flux, while switching from each hero or monster, can be immersive. [/QUOTE]
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