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Mike Mearls' blog post about RPG generations
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<blockquote data-quote="AlViking" data-source="post: 9711400" data-attributes="member: 6906980"><p>Eh. Analysis like this is almost a Rorshach test, people see patterns whether they're there or not. But the patterns almost always reflect predefined beliefs. </p><p></p><p>Maybe there's a seismic shift going on, maybe not. In general I don't really buy into these generation defining moments, either people enjoy playing a game or they don't. There are certainly more options available than ever before but I'm not convinced that's what's best for the hobby overall. I think competition is good, but there are also issues with the paradox of choice. Outside of a relatively small percentage of players that are hard-core gamers I think most people just want to play what other people around them are playing as long as the barrier to entry isn't too high.</p><p></p><p>The risk I see is people turning their backs on TTRPGs because everyone is playing something different. Compared to many other group activities people participate in, TTRPGs are still incredibly small slice of the pie. That slice has grown bigger over the past decade or so for multiple reasons, but divvy it up too much and that may reverse. </p><p></p><p>Or not. I have no real clue what will happen, we've just seen so many predictions sort of along these lines that I'm skeptical. That and I get a "Let's stick it to the man" vibe here (which may or may not be fair) when the alternative is in uncharted waters. I'll take any predictions on what's going to happen next with a huge block of salt. The grouping? Nothing inherently wrong with it but I also don't think it matters much.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9711400, member: 6906980"] Eh. Analysis like this is almost a Rorshach test, people see patterns whether they're there or not. But the patterns almost always reflect predefined beliefs. Maybe there's a seismic shift going on, maybe not. In general I don't really buy into these generation defining moments, either people enjoy playing a game or they don't. There are certainly more options available than ever before but I'm not convinced that's what's best for the hobby overall. I think competition is good, but there are also issues with the paradox of choice. Outside of a relatively small percentage of players that are hard-core gamers I think most people just want to play what other people around them are playing as long as the barrier to entry isn't too high. The risk I see is people turning their backs on TTRPGs because everyone is playing something different. Compared to many other group activities people participate in, TTRPGs are still incredibly small slice of the pie. That slice has grown bigger over the past decade or so for multiple reasons, but divvy it up too much and that may reverse. Or not. I have no real clue what will happen, we've just seen so many predictions sort of along these lines that I'm skeptical. That and I get a "Let's stick it to the man" vibe here (which may or may not be fair) when the alternative is in uncharted waters. I'll take any predictions on what's going to happen next with a huge block of salt. The grouping? Nothing inherently wrong with it but I also don't think it matters much. [/QUOTE]
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Mike Mearls' blog post about RPG generations
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